public ActionPanelConfirmCreatureSummon(SorcererStreetMap Map, int ActivePlayerIndex, CreatureCard ActiveCard) : base(PanelName, Map, false) { this.ActivePlayerIndex = ActivePlayerIndex; this.ActiveCard = ActiveCard; ActivePlayer = Map.ListPlayer[ActivePlayerIndex]; }
public ActionPanelBattleStartPhase(SorcererStreetMap Map, Player ActivePlayer, CreatureCard Invader) { this.Map = Map; this.ActivePlayer = ActivePlayer; this.Invader = Invader; ListActionMenuChoice = new ActionPanelHolder(); }
public ActionPanelBattleStartPhase(SorcererStreetMap Map, int ActivePlayerIndex, CreatureCard Invader) { this.Map = Map; this.ActivePlayerIndex = ActivePlayerIndex; ActivePlayer = Map.ListPlayer[ActivePlayerIndex]; this.Invader = Invader; ListActionMenuChoice = new ActionPanelHolder(); }
private void ExecutePreAttack(CreatureCard Attacker, CreatureCard Defender) { ActionPanelSorcererStreet AttackerActivationScreen = Attacker.ActivateInBattle(Map, Map.GlobalSorcererStreetBattleContext.InvaderPlayer); ActionPanelSorcererStreet DefenderActivationScreen = Defender.ActivateInBattle(Map, Map.GlobalSorcererStreetBattleContext.DefenderPlayer); if (PlayAnimations && DefenderActivationScreen != null) { AddToPanelListAndSelect(DefenderActivationScreen); } if (PlayAnimations && AttackerActivationScreen != null) { AddToPanelListAndSelect(AttackerActivationScreen); } }
public virtual void DrawCardInfo(CustomSpriteBatch g, SpriteFont fntCardInfo) { float InfoBoxX = Constants.Width / 1.8f; float InfoBoxY = Constants.Height / 10; int BoxWidth = (int)(Constants.Width / 2.8); int BoxHeight = (int)(Constants.Height / 2); GameScreen.DrawBox(g, new Vector2(InfoBoxX, InfoBoxY), BoxWidth, BoxHeight, Color.White); float CurrentX = InfoBoxX + 10; float CurrentY = InfoBoxY + 5; g.DrawString(fntCardInfo, CardType + " Card", new Vector2(CurrentX, CurrentY), Color.White); CurrentY += 20; g.DrawString(fntCardInfo, Name, new Vector2(CurrentX, CurrentY), Color.White); g.Draw(GameScreen.sprPixel, new Rectangle((int)InfoBoxX + BoxWidth - 30, (int)CurrentY, 18, 18), Color.White); CurrentY += 20; g.DrawString(fntCardInfo, CardType, new Vector2(CurrentX, CurrentY), Color.White); g.Draw(GameScreen.sprPixel, new Rectangle((int)InfoBoxX + BoxWidth - 30, (int)CurrentY, 18, 18), Color.White); CurrentY += 20; if (CardType == CreatureCard.CreatureCardType) { CreatureCard ActiveCard = (CreatureCard)this; g.Draw(GameScreen.sprPixel, new Rectangle((int)CurrentX, (int)CurrentY, 18, 18), Color.White); g.DrawString(fntCardInfo, ActiveCard.MaxST.ToString(), new Vector2(CurrentX + 20, CurrentY), Color.White); g.Draw(GameScreen.sprPixel, new Rectangle((int)CurrentX + 50, (int)CurrentY, 18, 18), Color.White); g.DrawString(fntCardInfo, ActiveCard.CurrentHP.ToString(), new Vector2(CurrentX + 70, CurrentY), Color.White); g.Draw(GameScreen.sprPixel, new Rectangle((int)CurrentX + 100, (int)CurrentY, 18, 18), Color.White); g.DrawString(fntCardInfo, ActiveCard.MaxHP.ToString(), new Vector2(CurrentX + 120, CurrentY), Color.White); } CurrentY += 20; g.Draw(GameScreen.sprPixel, new Rectangle((int)CurrentX, (int)CurrentY, 18, 18), Color.White); g.DrawString(fntCardInfo, MagicCost.ToString(), new Vector2(CurrentX + 20, CurrentY), Color.White); CurrentY += 20; g.DrawString(fntCardInfo, Description.ToString(), new Vector2(CurrentX, CurrentY), Color.White); }
//Attacks First Invader, Attacks First Defender, Normal Attack Invader, Normal Attack Defender, Attacks Last Invader and Attacks Last Defender private void DetermineAttackOrder(out CreatureCard FirstAttacker, out CreatureCard SecondAttacker) { bool InvaderFirst = true; bool InvaderDecided = false; if (!Map.GlobalSorcererStreetBattleContext.Invader.BonusAttackLast && (Map.GlobalSorcererStreetBattleContext.Invader.Abilities.AttackFirst || Map.GlobalSorcererStreetBattleContext.Invader.BonusAttackFirst)) { InvaderFirst = true; InvaderDecided = true; } else if (!Map.GlobalSorcererStreetBattleContext.Defender.BonusAttackLast && (Map.GlobalSorcererStreetBattleContext.Defender.Abilities.AttackFirst || Map.GlobalSorcererStreetBattleContext.Defender.BonusAttackFirst)) { InvaderFirst = false; InvaderDecided = true; } if (!InvaderDecided && (Map.GlobalSorcererStreetBattleContext.Defender.BonusAttackLast || Map.GlobalSorcererStreetBattleContext.Defender.Abilities.AttackLast)) { InvaderFirst = true; } else if (!InvaderDecided && (Map.GlobalSorcererStreetBattleContext.Invader.BonusAttackLast || Map.GlobalSorcererStreetBattleContext.Invader.Abilities.AttackLast)) { InvaderFirst = true; } if (InvaderFirst) { FirstAttacker = Map.GlobalSorcererStreetBattleContext.Invader; SecondAttacker = Map.GlobalSorcererStreetBattleContext.Defender; } else { FirstAttacker = Map.GlobalSorcererStreetBattleContext.Defender; SecondAttacker = Map.GlobalSorcererStreetBattleContext.Invader; } }
public ActionPanelConfirmCreatureSummon(SorcererStreetMap Map, Player ActivePlayer, CreatureCard ActiveCard) : base("Confirm Creature Summon", Map, false) { this.ActivePlayer = ActivePlayer; this.ActiveCard = ActiveCard; }