// Use this for initialization void Awake() { networkIdentity = GetComponent <NetworkIdentity>(); rb = GetComponent <Rigidbody2D>(); playerInput = GetComponent <PlayerInput_Flippo>(); playerStats = GetComponent <PlayerStats_Flippo>(); collisionState = GetComponent <CollisionState>(); }
// Use this for initialization void Start() { playerInput = GetComponent <PlayerInput_Flippo>(); anim = GetComponent <Animator>(); collisionState = GetComponent <CollisionState>(); playerInput.OnMovement += onMovement; playerInput.OnJump += onJump; playerInput.OnStopJump += onStopJump; playerInput.OnAction += onAction; }