public static void Load() { Data = Loader.Load(ExplosionsPath); int[] stages = Data.GetIntArr(Names[0]); int[] types = Data.GetIntArr(Names[1]); string[] sizeNames = Data.GetStringArr(Names[2]); int[] textureSizes = Data.GetIntArr(Names[3]); Explosions.Initialize(stages, types, sizeNames, textureSizes); }
public static void Load() { Data = Loader.Load(StarsPath); int[] minCount = Data.GetIntArr(Names[0]); int[] maxCount = Data.GetIntArr(Names[1]); int koefMin = Data.GetInt(Names[2]); int koefMax = Data.GetInt(Names[3]); int[] size = Data.GetIntArr(Names[4]); int[] count = Data.GetIntArr(Names[5]); string[] types = Data.GetStringArr(Names[6]); double[] outMapRad = Data.GetDoubleArr(Names[7]); int typesCount = Data.GetInt(Names[8]); Stars.Initialize(minCount, maxCount, size, count, koefMin, koefMax, types, typesCount, outMapRad, WorkSpace.Space, WorkSpace.MapLen); }