public bool ItemCanMove(Item Item, Point MoveTo) { List <ThreeDCoord> Points = Gamemap.GetAffectedTiles(Item.GetBaseItem().Length, Item.GetBaseItem().Width, MoveTo.X, MoveTo.Y, Item.Rotation).Values.ToList(); if (Points == null || Points.Count == 0) { return(true); } foreach (ThreeDCoord Coord in Points) { if (Coord.X >= Model.MapSizeX || Coord.Y >= Model.MapSizeY) { return(false); } if (!SquareIsOpen(Coord.X, Coord.Y, false)) { return(false); } continue; } return(true); }
public bool SetFloorItem(Item item, int newX, int newY, Double newZ) { if (_room == null) { return(false); } _room.GetGameMap().RemoveFromMap(item); item.SetState(newX, newY, newZ, Gamemap.GetAffectedTiles(item.GetBaseItem().Length, item.GetBaseItem().Width, newX, newY, item.Rotation)); if (item.GetBaseItem().InteractionType == InteractionType.TONER) { if (_room.TonerData == null) { _room.TonerData = new TonerData(item.Id); } } UpdateItem(item); _room.GetGameMap().AddItemToMap(item); return(true); }
public bool SetFloorItem(GameClient Session, Item Item, int newX, int newY, int newRot, bool newItem, bool OnRoller, bool sendMessage, bool updateRoomUserStatuses = false, double height = -1) { bool NeedsReAdd = false; if (newItem) { if (Item.IsWired) { if (Item.GetBaseItem().WiredType == WiredBoxType.EffectRegenerateMaps && _room.GetRoomItemHandler().GetFloor.Count(x => x.GetBaseItem().WiredType == WiredBoxType.EffectRegenerateMaps) > 0) { return(false); } } } List <Item> ItemsOnTile = GetFurniObjects(newX, newY); if (Item.GetBaseItem().InteractionType == InteractionType.ROLLER && ItemsOnTile.Count(x => x.GetBaseItem().InteractionType == InteractionType.ROLLER && x.Id != Item.Id) > 0) { return(false); } if (!newItem) { NeedsReAdd = _room.GetGameMap().RemoveFromMap(Item); } Dictionary <int, ThreeDCoord> AffectedTiles = Gamemap.GetAffectedTiles(Item.GetBaseItem().Length, Item.GetBaseItem().Width, newX, newY, newRot); if (!_room.GetGameMap().ValidTile(newX, newY) || _room.GetGameMap().SquareHasUsers(newX, newY) && !Item.GetBaseItem().IsSeat) { if (NeedsReAdd) { _room.GetGameMap().AddToMap(Item); } return(false); } foreach (ThreeDCoord Tile in AffectedTiles.Values) { if (!_room.GetGameMap().ValidTile(Tile.X, Tile.Y) || (_room.GetGameMap().SquareHasUsers(Tile.X, Tile.Y) && !Item.GetBaseItem().IsSeat)) { if (NeedsReAdd) { _room.GetGameMap().AddToMap(Item); } return(false); } } // Start calculating new Z coordinate double newZ = _room.GetGameMap().Model.SqFloorHeight[newX, newY]; if (height == -1) { if (!OnRoller) { // Make sure this tile is open and there are no users here if (_room.GetGameMap().Model.SqState[newX, newY] != SquareState.Open && !Item.GetBaseItem().IsSeat) { return(false); } foreach (ThreeDCoord Tile in AffectedTiles.Values) { if (_room.GetGameMap().Model.SqState[Tile.X, Tile.Y] != SquareState.Open && !Item.GetBaseItem().IsSeat) { if (NeedsReAdd) { //AddItem(Item); _room.GetGameMap().AddToMap(Item); } return(false); } } // And that we have no users if (!Item.GetBaseItem().IsSeat&& !Item.IsRoller) { foreach (ThreeDCoord Tile in AffectedTiles.Values) { if (_room.GetGameMap().GetRoomUsers(new Point(Tile.X, Tile.Y)).Count > 0) { if (NeedsReAdd) { _room.GetGameMap().AddToMap(Item); } return(false); } } } } // Find affected objects var ItemsAffected = new List <Item>(); var ItemsComplete = new List <Item>(); foreach (ThreeDCoord Tile in AffectedTiles.Values.ToList()) { List <Item> Temp = GetFurniObjects(Tile.X, Tile.Y); if (Temp != null) { ItemsAffected.AddRange(Temp); } } ItemsComplete.AddRange(ItemsOnTile); ItemsComplete.AddRange(ItemsAffected); if (!OnRoller) { // Check for items in the stack that do not allow stacking on top of them foreach (Item I in ItemsComplete.ToList()) { if (I == null) { continue; } if (I.Id == Item.Id) { continue; } if (I.GetBaseItem() == null) { continue; } if (!I.GetBaseItem().Stackable) { if (NeedsReAdd) { //AddItem(Item); _room.GetGameMap().AddToMap(Item); } return(false); } } } //if (!Item.IsRoller) { // If this is a rotating action, maintain item at current height if (Item.Rotation != newRot && Item.GetX == newX && Item.GetY == newY) { newZ = Item.GetZ; } // Are there any higher objects in the stack!? foreach (Item i in ItemsComplete.ToList()) { if (i == null) { continue; } if (i.Id == Item.Id) { continue; } if (i.GetBaseItem().InteractionType == InteractionType.STACKTOOL) { newZ = i.GetZ; break; } if (i.TotalHeight > newZ) { newZ = i.TotalHeight; } } } // Verify the rotation is correct if (newRot != 0 && newRot != 2 && newRot != 4 && newRot != 6 && newRot != 8 && !Item.GetBaseItem().ExtraRot) { newRot = 0; } } else { newZ = height; } Item.Rotation = newRot; int oldX = Item.GetX; int oldY = Item.GetY; Item.SetState(newX, newY, newZ, AffectedTiles); if (!OnRoller && Session != null) { Item.Interactor.OnPlace(Session, Item); } if (newItem) { if (_floorItems.ContainsKey(Item.Id)) { if (Session != null) { Session.SendNotification(PlusEnvironment.GetLanguageManager().TryGetValue("room.item.already_placed")); } _room.GetGameMap().RemoveFromMap(Item); return(true); } if (Item.IsFloorItem && !_floorItems.ContainsKey(Item.Id)) { _floorItems.TryAdd(Item.Id, Item); } else if (Item.IsWallItem && !_wallItems.ContainsKey(Item.Id)) { _wallItems.TryAdd(Item.Id, Item); } if (sendMessage) { _room.SendPacket(new ObjectAddComposer(Item)); } } else { UpdateItem(Item); if (!OnRoller && sendMessage) { _room.SendPacket(new ObjectUpdateComposer(Item, _room.OwnerId)); } } _room.GetGameMap().AddToMap(Item); if (Item.GetBaseItem().IsSeat) { updateRoomUserStatuses = true; } if (updateRoomUserStatuses) { _room.GetRoomUserManager().UpdateUserStatusses(); } if (Item.GetBaseItem().InteractionType == InteractionType.TENT || Item.GetBaseItem().InteractionType == InteractionType.TENT_SMALL) { _room.RemoveTent(Item.Id); _room.AddTent(Item.Id); } using (IQueryAdapter dbClient = PlusEnvironment.GetDatabaseManager().GetQueryReactor()) { dbClient.RunQuery("UPDATE `items` SET `room_id` = '" + _room.RoomId + "', `x` = '" + Item.GetX + "', `y` = '" + Item.GetY + "', `z` = '" + Item.GetZ + "', `rot` = '" + Item.Rotation + "' WHERE `id` = '" + Item.Id + "' LIMIT 1"); } return(true); }
public bool CheckPosItem(Item Item, int newX, int newY, int newRot) { try { Dictionary <int, ThreeDCoord> dictionary = Gamemap.GetAffectedTiles(Item.GetBaseItem().Length, Item.GetBaseItem().Width, newX, newY, newRot); if (!_room.GetGameMap().ValidTile(newX, newY)) { return(false); } foreach (ThreeDCoord coord in dictionary.Values.ToList()) { if ((_room.GetGameMap().Model.DoorX == coord.X) && (_room.GetGameMap().Model.DoorY == coord.Y)) { return(false); } } if ((_room.GetGameMap().Model.DoorX == newX) && (_room.GetGameMap().Model.DoorY == newY)) { return(false); } foreach (ThreeDCoord coord in dictionary.Values.ToList()) { if (!_room.GetGameMap().ValidTile(coord.X, coord.Y)) { return(false); } } double num = _room.GetGameMap().Model.SqFloorHeight[newX, newY]; if ((((Item.Rotation == newRot) && (Item.GetX == newX)) && (Item.GetY == newY)) && (Item.GetZ != num)) { return(false); } if (_room.GetGameMap().Model.SqState[newX, newY] != SquareState.Open) { return(false); } foreach (ThreeDCoord coord in dictionary.Values.ToList()) { if (_room.GetGameMap().Model.SqState[coord.X, coord.Y] != SquareState.Open) { return(false); } } if (!Item.GetBaseItem().IsSeat) { if (_room.GetGameMap().SquareHasUsers(newX, newY)) { return(false); } foreach (ThreeDCoord coord in dictionary.Values.ToList()) { if (_room.GetGameMap().SquareHasUsers(coord.X, coord.Y)) { return(false); } } } List <Item> furniObjects = GetFurniObjects(newX, newY); List <Item> collection = new List <Item>(); List <Item> list3 = new List <Item>(); foreach (ThreeDCoord coord in dictionary.Values.ToList()) { List <Item> list4 = GetFurniObjects(coord.X, coord.Y); if (list4 != null) { collection.AddRange(list4); } } if (furniObjects == null) { furniObjects = new List <Item>(); } list3.AddRange(furniObjects); list3.AddRange(collection); foreach (Item i in list3.ToList()) { if ((i.Id != Item.Id) && !i.GetBaseItem().Stackable) { return(false); } } return(true); } catch { return(false); } }
public bool SetFloorItem(GameClient Session, Item Item, int newX, int newY, int newRot, bool newItem, bool OnRoller, bool sendMessage, bool updateRoomUserStatuses = false) { // Questions -> Skype: keiz.er bool NeedsReAdd = false; if (newItem) { if (Item.IsWired) { if (Item.GetBaseItem().WiredType == WiredBoxType.EffectRegenerateMaps && _room.GetRoomItemHandler().GetFloor.Where(x => x.GetBaseItem().WiredType == WiredBoxType.EffectRegenerateMaps).Count() > 0) { return(false); } } } List <Item> ItemsOnTile = GetFurniObjects(newX, newY); if (Item.GetBaseItem().InteractionType == InteractionType.ROLLER && ItemsOnTile.Where(x => x.GetBaseItem().InteractionType == InteractionType.ROLLER && x.Id != Item.Id).Count() > 0) { return(false); } if (!newItem) { NeedsReAdd = _room.GetGameMap().RemoveFromMap(Item); } Dictionary <int, ThreeDCoord> AffectedTiles = Gamemap.GetAffectedTiles(Item.GetBaseItem().Length, Item.GetBaseItem().Width, newX, newY, newRot); if (!_room.GetGameMap().ValidTile(newX, newY) || _room.GetGameMap().SquareHasUsers(newX, newY) && !Item.GetBaseItem().IsSeat) { if (NeedsReAdd) { _room.GetGameMap().AddToMap(Item); } return(false); } foreach (ThreeDCoord Tile in AffectedTiles.Values) { if (!_room.GetGameMap().ValidTile(Tile.X, Tile.Y) || (_room.GetGameMap().SquareHasUsers(Tile.X, Tile.Y) && !Item.GetBaseItem().IsSeat)) { if (NeedsReAdd) { _room.GetGameMap().AddToMap(Item); } return(false); } } Double newZ = _room.GetGameMap().Model.SqFloorHeight[newX, newY]; if (!OnRoller) { if (_room.GetGameMap().Model.SqState[newX, newY] != SquareState.OPEN && !Item.GetBaseItem().IsSeat) { return(false); } foreach (ThreeDCoord Tile in AffectedTiles.Values) { if (_room.GetGameMap().Model.SqState[Tile.X, Tile.Y] != SquareState.OPEN && !Item.GetBaseItem().IsSeat) { if (NeedsReAdd) { //AddItem(Item); _room.GetGameMap().AddToMap(Item); } return(false); } } if (!Item.GetBaseItem().IsSeat&& !Item.IsRoller) { foreach (ThreeDCoord Tile in AffectedTiles.Values) { if (_room.GetGameMap().GetRoomUsers(new Point(Tile.X, Tile.Y)).Count > 0) { if (NeedsReAdd) { _room.GetGameMap().AddToMap(Item); } return(false); } } } } // Find affected objects var ItemsAffected = new List <Item>(); var ItemsComplete = new List <Item>(); foreach (ThreeDCoord Tile in AffectedTiles.Values.ToList()) { List <Item> Temp = GetFurniObjects(Tile.X, Tile.Y); if (Temp != null) { ItemsAffected.AddRange(Temp); } } ItemsComplete.AddRange(ItemsOnTile); ItemsComplete.AddRange(ItemsAffected); if (!OnRoller) { foreach (Item I in ItemsComplete.ToList()) { if (I == null) { continue; } if (I.Id == Item.Id) { continue; } if (I.GetBaseItem() == null) { continue; } } } { if (Item.Rotation != newRot && Item.GetX == newX && Item.GetY == newY) { newZ = Item.GetZ; } foreach (Item I in ItemsComplete.ToList()) { if (I == null) { continue; } if (I.Id == Item.Id) { continue; } if (I.GetBaseItem().InteractionType == InteractionType.STACKTOOL) { // Basically the core of the fix // Questions -> Skype: keiz.er newZ = I.GetZ; break; } if (I.TotalHeight > newZ) { newZ = I.TotalHeight; } } } if (newRot != 0 && newRot != 2 && newRot != 4 && newRot != 6 && newRot != 8 && !Item.GetBaseItem().ExtraRot) { newRot = 0; } Item.Rotation = newRot; int oldX = Item.GetX; int oldY = Item.GetY; Item.SetState(newX, newY, newZ, AffectedTiles); if (!OnRoller && Session != null) { Item.Interactor.OnPlace(Session, Item); } if (newItem) { if (_floorItems.ContainsKey(Item.Id)) { if (Session != null) { Session.SendNotification(PlusEnvironment.GetGame().GetLanguageLocale().TryGetValue("room_item_placed")); } _room.GetGameMap().RemoveFromMap(Item); return(true); } if (Item.IsFloorItem && !_floorItems.ContainsKey(Item.Id)) { _floorItems.TryAdd(Item.Id, Item); } else if (Item.IsWallItem && !_wallItems.ContainsKey(Item.Id)) { _wallItems.TryAdd(Item.Id, Item); } if (sendMessage) { _room.SendMessage(new ObjectAddComposer(Item, _room)); } } else { UpdateItem(Item); if (!OnRoller && sendMessage) { _room.SendMessage(new ObjectUpdateComposer(Item, _room.OwnerId)); } } _room.GetGameMap().AddToMap(Item); if (Item.GetBaseItem().IsSeat) { updateRoomUserStatuses = true; } if (updateRoomUserStatuses) { _room.GetRoomUserManager().UpdateUserStatusses(); } if (Item.GetBaseItem().InteractionType == InteractionType.TENT || Item.GetBaseItem().InteractionType == InteractionType.TENT_SMALL) { _room.RemoveTent(Item.Id, Item); _room.AddTent(Item.Id); } using (IQueryAdapter dbClient = PlusEnvironment.GetDatabaseManager().GetQueryReactor()) { dbClient.RunQuery("UPDATE `items` SET `room_id` = '" + _room.RoomId + "', `x` = '" + Item.GetX + "', `y` = '" + Item.GetY + "', `z` = '" + Item.GetZ + "', `rot` = '" + Item.Rotation + "' WHERE `id` = '" + Item.Id + "' LIMIT 1"); } return(true); }
public bool SetFloorItem(GameClient Session, Item Item, int newX, int newY, int newRot, bool newItem, bool OnRoller, bool sendMessage, bool updateRoomUserStatuses = false, bool ToDB = true, Item SpaceItem = null, double newZ = 1000.0, bool PlacedByRoleplay = false) { double origZ = newZ; bool CheckHeight = newZ == 1000.0 ? true : false; bool NeedsReAdd = false; if (newItem && Item.ExtraData == "") { Item.ExtraData = "0"; } if (newItem) { if (Item.IsWired) { if (Item.GetBaseItem().WiredType == WiredBoxType.EffectRegenerateMaps && _room.GetRoomItemHandler().GetFloor.Where(x => x.GetBaseItem().WiredType == WiredBoxType.EffectRegenerateMaps).Count() > 0) { return(false); } } } List <Item> ItemsOnTile = GetFurniObjects(newX, newY); if (Item.GetBaseItem().InteractionType == InteractionType.ROLLER && ItemsOnTile.Where(x => x.GetBaseItem().InteractionType == InteractionType.ROLLER && x.Id != Item.Id).Count() > 0) { return(false); } if (!newItem) { NeedsReAdd = _room.GetGameMap().RemoveFromMap(Item); } Dictionary <int, ThreeDCoord> AffectedTiles = Gamemap.GetAffectedTiles(Item.GetBaseItem().Length, Item.GetBaseItem().Width, newX, newY, newRot); if (!PlacedByRoleplay) { if (!_room.GetGameMap().ValidTile(newX, newY) || (_room.GetGameMap().SquareHasUsers(newX, newY) && !Item.GetBaseItem().Walkable&& !Item.GetBaseItem().IsSeat)) { if (NeedsReAdd) { _room.GetGameMap().AddToMap(Item); } return(false); } foreach (ThreeDCoord Tile in AffectedTiles.Values) { if (!_room.GetGameMap().ValidTile(Tile.X, Tile.Y) || (_room.GetGameMap().SquareHasUsers(newX, newY) && !Item.GetBaseItem().Walkable&& !Item.GetBaseItem().IsSeat)) { if (NeedsReAdd) { _room.GetGameMap().AddToMap(Item); } return(false); } } } if (SpaceItem != null && Session != null) { bool CanPlaceHere = true; if (AffectedTiles.Values.Select(x => new Point(x.X, x.Y)).Where(x => !SpaceItem.GetAffectedTiles.Contains(x)).ToList().Count > 0) { CanPlaceHere = false; } if (_room.OwnerId == Session.GetHabbo().Id || _room.CheckRights(Session) || Session.GetHabbo().GetPermissions().HasRight("room_item_place_exchange_anywhere")) { CanPlaceHere = true; } if (!CanPlaceHere) { return(false); } } // Start calculating new Z coordinate newZ = _room.GetGameMap().Model.SqFloorHeight[newX, newY]; if (Session != null) { if (Session.GetHabbo().DebugStacking == true) { newZ = Session.GetHabbo().StackHeight; } } if (!OnRoller && !PlacedByRoleplay) { // Make sure this tile is open and there are no users here if (_room.GetGameMap().Model.SqState[newX, newY] != SquareState.OPEN && !Item.GetBaseItem().IsSeat&& !Item.GetBaseItem().Walkable) { return(false); } foreach (ThreeDCoord Tile in AffectedTiles.Values) { if (_room.GetGameMap().Model.SqState[Tile.X, Tile.Y] != SquareState.OPEN && !Item.GetBaseItem().IsSeat&& !Item.GetBaseItem().Walkable) { if (NeedsReAdd) { _room.GetGameMap().AddToMap(Item); } return(false); } } // And that we have no users if (!Item.GetBaseItem().IsSeat&& !Item.IsRoller && !Item.GetBaseItem().Walkable) { foreach (ThreeDCoord Tile in AffectedTiles.Values) { if (_room.GetGameMap().GetRoomUsers(new Point(Tile.X, Tile.Y)).Count > 0) { if (NeedsReAdd) { _room.GetGameMap().AddToMap(Item); } return(false); } } } } // Find affected objects var ItemsAffected = new List <Item>(); var ItemsComplete = new List <Item>(); foreach (ThreeDCoord Tile in AffectedTiles.Values.ToList()) { List <Item> Temp = GetFurniObjects(Tile.X, Tile.Y); if (Temp != null) { ItemsAffected.AddRange(Temp); } } ItemsComplete.AddRange(ItemsOnTile); ItemsComplete.AddRange(ItemsAffected); if (!OnRoller) { // Check for items in the stack that do not allow stacking on top of them foreach (Item I in ItemsComplete.ToList()) { if (I == null) { continue; } if (I.Id == Item.Id) { continue; } if (I.GetBaseItem() == null) { continue; } if (!I.GetBaseItem().Stackable) { if (NeedsReAdd) { //AddItem(Item); _room.GetGameMap().AddToMap(Item); } return(false); } } } //if (!Item.IsRoller) { // If this is a rotating action, maintain item at current height if (Item.Rotation != newRot && Item.GetX == newX && Item.GetY == newY) { if (Session != null) { if (Session.GetHabbo().DebugStacking == true) { newZ = Session.GetHabbo().StackHeight; } else { newZ = Item.GetZ; } } else { newZ = Item.GetZ; } } Double StackingTile = 0; // Are there any higher objects in the stack!? foreach (Item I in ItemsComplete.ToList()) { if (I == null) { continue; } if (I.Id == Item.Id) { continue; // cannot stack on self } if (I.GetBaseItem().InteractionType == InteractionType.STACKTOOL) { StackingTile = I.GetZ; } if (I.TotalHeight > newZ) { if (Session != null) { if (Session.GetHabbo().DebugStacking == true) { newZ = Session.GetHabbo().StackHeight; } else { newZ = StackingTile != 0 ? StackingTile : I.TotalHeight; } } else { newZ = StackingTile != 0 ? StackingTile : I.TotalHeight; } } } } // Verify the rotation is correct if (newRot != 0 && newRot != 2 && newRot != 4 && newRot != 6 && newRot != 8 && !Item.GetBaseItem().ExtraRot) { newRot = 0; } Item.Rotation = newRot; int oldX = Item.GetX; int oldY = Item.GetY; if (!CheckHeight) { newZ = origZ; } Item.SetState(newX, newY, newZ, AffectedTiles); if (!OnRoller && Session != null) { Item.Interactor.OnPlace(Session, Item); } if (newItem) { if (_floorItems.ContainsKey(Item.Id)) { if (Session != null) { Session.SendNotification(PlusEnvironment.GetGame().GetLanguageLocale().TryGetValue("room_item_placed")); } _room.GetGameMap().RemoveFromMap(Item); return(true); } if (Item.IsFloorItem && !_floorItems.ContainsKey(Item.Id)) { _floorItems.TryAdd(Item.Id, Item); } else if (Item.IsWallItem && !_wallItems.ContainsKey(Item.Id)) { _wallItems.TryAdd(Item.Id, Item); } if (sendMessage) { _room.SendMessage(new ObjectAddComposer(Item, _room)); } } else { UpdateItem(Item); if (!OnRoller && sendMessage) { _room.SendMessage(new ObjectUpdateComposer(Item, Item.UserID)); } } _room.GetGameMap().AddToMap(Item); if (Item.GetBaseItem().IsSeat) { updateRoomUserStatuses = true; } if (updateRoomUserStatuses) { _room.GetRoomUserManager().UpdateUserStatusses(); } if (Item.GetBaseItem().InteractionType == InteractionType.TENT || Item.GetBaseItem().InteractionType == InteractionType.TENT_SMALL) { _room.RemoveTent(Item.Id, Item); _room.AddTent(Item.Id); } using (IQueryAdapter dbClient = PlusEnvironment.GetDatabaseManager().GetQueryReactor()) { dbClient.RunQuery("UPDATE `items` SET `room_id` = '" + _room.RoomId + "', `x` = '" + Item.GetX + "', `y` = '" + Item.GetY + "', `z` = '" + Item.GetZ + "', `rot` = '" + Item.Rotation + "' WHERE `id` = '" + Item.Id + "' LIMIT 1"); } return(true); }
public bool CheckPosItem(GameClient Session, Item Item, int newX, int newY, int newRot, bool newItem, bool SendNotify = true) { try { var dictionary = Gamemap.GetAffectedTiles(Item.GetBaseItem().Length, Item.GetBaseItem().Width, newX, newY, newRot); if (!_room.GetGameMap().ValidTile(newX, newY)) { return(false); } foreach (var coord in dictionary.Values.ToList()) { if (_room.GetGameMap().Model.DoorX == coord.X && _room.GetGameMap().Model.DoorY == coord.Y) { return(false); } } if (_room.GetGameMap().Model.DoorX == newX && _room.GetGameMap().Model.DoorY == newY) { return(false); } foreach (var coord in dictionary.Values.ToList()) { if (!_room.GetGameMap().ValidTile(coord.X, coord.Y)) { return(false); } } double num = _room.GetGameMap().Model.SqFloorHeight[newX, newY]; if (Item.Rotation == newRot && Item.GetX == newX && Item.GetY == newY && Item.GetZ != num) { return(false); } if (_room.GetGameMap().Model.SqState[newX, newY] != SquareState.OPEN) { return(false); } foreach (var coord in dictionary.Values.ToList()) { if (_room.GetGameMap().Model.SqState[coord.X, coord.Y] != SquareState.OPEN) { return(false); } } if (!Item.GetBaseItem().IsSeat) { if (_room.GetGameMap().SquareHasUsers(newX, newY)) { return(false); } foreach (var coord in dictionary.Values.ToList()) { if (_room.GetGameMap().SquareHasUsers(coord.X, coord.Y)) { return(false); } } } var furniObjects = GetFurniObjects(newX, newY); var collection = new List <Item>(); var list3 = new List <Item>(); foreach (var coord in dictionary.Values.ToList()) { var list4 = GetFurniObjects(coord.X, coord.Y); if (list4 != null) { collection.AddRange(list4); } } if (furniObjects == null) { furniObjects = new List <Item>(); } list3.AddRange(furniObjects); list3.AddRange(collection); foreach (var item in list3.ToList()) { if (item.Id != Item.Id && !item.GetBaseItem().Stackable) { return(false); } } return(true); } catch { return(false); } }