public Gamemap(Room room) { this._room = room; this.DiagonalEnabled = true; mStaticModel = PlusEnvironment.GetGame().GetRoomManager().GetModel(room.ModelName); if (mStaticModel == null) { PlusEnvironment.GetGame().GetRoomManager().LoadModel(room.ModelName); mStaticModel = PlusEnvironment.GetGame().GetRoomManager().GetModel(room.ModelName); } if (mStaticModel == null) return; mDynamicModel = new DynamicRoomModel(mStaticModel); mCoordinatedItems = new ConcurrentDictionary<Point, List<int>>(); gotPublicPool = room.RoomData.Model.gotPublicPool; mGameMap = new byte[Model.MapSizeX, Model.MapSizeY]; mItemHeightMap = new double[Model.MapSizeX, Model.MapSizeY]; userMap = new ConcurrentDictionary<Point, List<RoomUser>>(); }
public void Dispose() { _userMap.Clear(); _dynamicModel.Destroy(); _coordinatedItems.Clear(); Array.Clear(_gameMap, 0, _gameMap.Length); Array.Clear(_userItemEffect, 0, _userItemEffect.Length); Array.Clear(_itemHeightMap, 0, _itemHeightMap.Length); _userMap = null; _gameMap = null; _userItemEffect = null; _itemHeightMap = null; _coordinatedItems = null; _dynamicModel = null; _room = null; _model = null; }
public Gamemap(Room room) { _room = room; DiagonalEnabled = true; StaticModel = PlusEnvironment.GetGame().GetRoomManager().GetModel(room.ModelName); if (StaticModel == null) { PlusEnvironment.GetGame().GetRoomManager().LoadModel(room.ModelName); StaticModel = PlusEnvironment.GetGame().GetRoomManager().GetModel(room.ModelName); } if (StaticModel == null) { return; } Model = new DynamicRoomModel(StaticModel); mCoordinatedItems = new ConcurrentDictionary <Point, List <int> >(); gotPublicPool = room.RoomData.Model.gotPublicPool; GameMap = new byte[Model.MapSizeX, Model.MapSizeY]; mItemHeightMap = new double[Model.MapSizeX, Model.MapSizeY]; userMap = new ConcurrentDictionary <Point, List <RoomUser> >(); }
public void Dispose() { userMap.Clear(); mDynamicModel.Destroy(); mCoordinatedItems.Clear(); Array.Clear(mGameMap, 0, mGameMap.Length); Array.Clear(mUserItemEffect, 0, mUserItemEffect.Length); Array.Clear(mItemHeightMap, 0, mItemHeightMap.Length); userMap = null; mGameMap = null; mUserItemEffect = null; mItemHeightMap = null; mCoordinatedItems = null; mDynamicModel = null; this._room = null; mStaticModel = null; }