public void GivenALevel_ReturnsFeat(int level, int expected) { Feats feats = new Feats(); int actual = feats.FeatCalculate(level); Assert.AreEqual(expected, actual); }
public void CalculateFeats() { Feats feat = new Feats(); PlayerClass.ClassBonusFeats = feat.ClassFeatCalculate(PlayerClass.ChosenClass, PlayerClass.PlayerLevel); TotalFeats = Race.RaceBonusFeats + feat.FeatCalculate(PlayerClass.PlayerLevel); }