protected override void LoadContent() { font = Content.Load <SpriteFont>("Font/winFont"); // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); map = new Map(); map.LoadMap(); player = new Player(GraphicsDevice, new Vector2(32, 32), 32, 32, Color.Red); playerCamera = new Camera(GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); // TODO: use this.Content to load your game content here }