/// <summary> /// After loading options, update the Dialogue System's localization in case /// the player changed AC's language. /// </summary> public void PostLoadOptions() { AdventureCreatorBridge.UpdateLocalization(); }
/// <summary> /// After changing options, update the Dialogue System's localization in case /// the player changed AC's language. /// </summary> public void PreSaveOptions() { AdventureCreatorBridge.UpdateLocalization(); }