private IEnumerator Despawn(float length) { _hideTween.Restart(_group.alpha, 0, length); while (_hideTween.Active) { _group.alpha = _hideTween.Get(); yield return(null); } ItemPool.Despawn(gameObject); }
private IEnumerator TransitionRenderTexture(float totalTime, float extraPause) { yield return(extraPause); _normalFade.Restart(0, 1, totalTime); while (_normalFade.Active) { _rtMaterial.SetFloat("_Cutoff", _normalFade.Get()); yield return(null); } _image.enabled = false; _canvasGroup.alpha = 0; }
private IEnumerator DamageTween() { _animatingColor = true; var modelComponent = this.GetEntity().Get <ModelComponent>(); var blocks = modelComponent.GetMatBlocks; if (blocks == null) { yield break; } var renderers = modelComponent.GetRenderers; if (renderers == null) { yield break; } Color[] colors = new Color[blocks.Length]; Color[] emissive = new Color[blocks.Length]; for (int i = 0; i < blocks.Length; i++) { colors[i] = renderers[i].sharedMaterial.GetColor(_shaderColor); emissive[i] = renderers[i].sharedMaterial.GetColor(_shaderEmissive); blocks[i].SetColor(_shaderColor, Color.red); blocks[i].SetColor(_shaderEmissive, Color.red); } modelComponent.ApplyMaterialBlocks(blocks); _scaleDmgTween.Restart(1, _dmgMaxScale); var scale = _spriteRender.transform.localScale; while (_scaleDmgTween.Active) { _spriteRender.transform.localScale = new Vector3(scale.x * _scaleDmgTween.Get(), scale.y, scale.z); yield return(null); } _scaleDmgTween.Restart(_dmgMaxScale, 1); while (_scaleDmgTween.Active) { _spriteRender.transform.localScale = new Vector3(scale.x * _scaleDmgTween.Get(), scale.y, scale.z); for (int i = 0; i < blocks.Length; i++) { blocks[i].SetColor(_shaderColor, Color.Lerp(Color.red, colors[i], _scaleDmgTween.Get())); blocks[i].SetColor(_shaderEmissive, Color.Lerp(Color.red, emissive[i], _scaleDmgTween.Get())); } modelComponent.ApplyMaterialBlocks(blocks); yield return(null); } _animatingColor = false; }
public void OnSystemUpdate(float delta) { if (_actor != null && _statTween.Active) { _statSlider.value = _statTween.Get(); } }
private void CheckSliders(CharacterNode unit) { _state = State.Waiting; if (!_healthTween.Active) { var healthPercent = unit.GetVital(_targetVital).CurrentPercent; var statDifference = Math.Abs(_healthSlider.value - healthPercent); if (statDifference > 0.01f) { _healthTween.Restart (_healthSlider.value, healthPercent, Mathf.Lerp(0.15f, _maxTweenLength, statDifference)); } } else { _state = State.Active; _healthSlider.value = _healthTween.Get(); } //if (!_shieldTween.Active) { // //var shieldPercent = unit.VitalStats[Vitals.Shield].CurrentPercent; // var statDifference = Math.Abs(_shieldSlider.value - shieldPercent); // if ( statDifference > 0.01f) { // _shieldTween.Restart // (_shieldSlider.value, shieldPercent, Mathf.Lerp(0.15f, _maxTweenLength, statDifference)); // } //} //else { // _shieldSlider.value = _shieldTween.Get(); // _state = State.Active; //} }
public override void UpdateMovement(Vector3 moveVector, bool isForward, ref Vector3 moveDirection) { if (!_addedVector) { SurfaceDetector.main.PlayJumpingSound(_context); if (moveVector.magnitude < 0.15f) { var screenMovementSpace = Quaternion.Euler(0f, Player.Cam.transform.eulerAngles.y, 0f); var forwardVector = screenMovementSpace * Vector3.forward * -2; var rightVector = screenMovementSpace * Vector3.right * 0; moveDirection = forwardVector + rightVector; } _dodgeVector = moveDirection * Settings.DodgeForce; _dodgeVector.y = Settings.DodgeForce * 0.5f; _dodgeTween = new TweenFloat(0, 1, Settings.DodgeLength, Settings.DodgeEase, true); _dodgeTween.Init(); _addedVector = true; } moveDirection = _dodgeVector * _dodgeTween.Get(); //moveDirection = FallVector(moveDirection); if (!_dodgeTween.Active) { _machine.ChangeState <FpNormalState>(); } }
private IEnumerator FadeIn() { _revealTween.Restart(0, 1); while (_revealTween.Active) { _group.alpha = _revealTween.Get(); yield return(null); } }
private IEnumerator FadeInItem() { var tweener = new TweenFloat(0, 1, 0.5f, EasingTypes.SinusoidalInOut, true); tweener.Init(); while (tweener.Active) { for (int i = 0; i < _entity.Renderers.Length; i++) { _entity.Renderers[i].material.SetFloat("_DissolveAmount", tweener.Get()); } yield return(null); } }
public IEnumerator CloseRadial() { _state = State.Closing; _fadeOut.Restart(1, 0); if (_currentLayer != null) { _currentLayer.StartClose(); } while (true) { if (_fadeOut.Active) { _canvasGroup.alpha = _fadeOut.Get(); } if (_currentLayer != null) { if (_currentLayer.TransitionComplete() && !_fadeOut.Active) { break; } } else { if (!_fadeOut.Active) { break; } } yield return(null); } if (_currentLayer != null) { _currentLayer.Pool(); _currentLayer = null; } for (int i = 0; i < _previousLayers.Count; i++) { _previousLayers[i].Pool(); } _previousLayers.Clear(); _canvasGroup.SetActive(false); if (GameOptions.PauseForInput) { Game.RemovePause("Radial"); } Game.RemoveCursorUnlock("Radial"); _state = State.Disabled; }
public override void UpdateTween() { _canvasGroup.alpha = _tweener.Get(); if (!_adjustInteractive) { return; } if (_canvasGroup.alpha >= 0.99f) { _canvasGroup.interactable = _canvasGroup.blocksRaycasts = true; } else if (_canvasGroup.alpha <= 0.01f) { _canvasGroup.interactable = _canvasGroup.blocksRaycasts = false; } }
public IEnumerator SetTargetText(string text, float duration, Vector3 end, Color color) { _text.text = text; _text.color = _defaultColor; _moveTween.Restart(transform.position, end, duration); _colorTween.Restart(0, 1, duration); while (_moveTween.Active) { _text.color = Color.Lerp(_defaultColor, _endColor, _colorTween.Get()); transform.position = _moveTween.Get(); transform.LookAt(transform.position + Player.Cam.transform.rotation * Vector3.forward, Player.Cam.transform.rotation * Vector3.up); //_text.fontSize = Vector3.Distance(transform.position, Player.Cam.transform.position) * 0.35f; yield return(null); } ItemPool.Despawn(gameObject); }
private IEnumerator PainAnimation() { _image.color = _painColor; _image.material = null; _image.texture = null; _image.enabled = true; _canvasGroup.alpha = _maxAlpha; yield return(_painHoldTime); _painEnd.Restart(_maxAlpha, 0); while (_painEnd.Active) { _canvasGroup.alpha = _painEnd.Get(); yield return(null); } _image.enabled = false; }
private IEnumerator UpdateBar(CharacterNode unit, float offset) { _healthSlider.value = unit.GetVital(_targetVital).CurrentPercent; //_shieldSlider.value = unit.VitalStats[Vitals.Shield].CurrentPercent; _endTime = TimeManager.Time + _timeOut; _state = State.Waiting; transform.position = unit.Entity.GetPosition(); _canvasGroup.alpha = 1; var v3Offset = new Vector3(0, offset, 0); while (true) { transform.position = unit.Entity.GetPosition() + v3Offset; Player.Cam.FaceCamera(transform, false); if (_state != State.Fading) { CheckSliders(unit); } if (_state == State.Waiting && TimeManager.Time > _endTime) { _fadeTween.Restart(1, 0); _state = State.Fading; } if (_state == State.Fading) { if (_fadeTween.Active) { _canvasGroup.alpha = _fadeTween.Get(); } else { break; } } yield return(null); } _activeBars.Remove(unit); ItemPool.Despawn(gameObject); }
void Update() { if (_tween != null && _tween.Active) { _canvasGroup.alpha = _tween.Get(); } switch (_state) { case State.Disabled: return; case State.WaitingToDisable: if (!_waitTimer.IsActive) { _state = State.Disabled; SetFadeTooltip(false); } break; case State.WaitingToShow: if (!_waitTimer.IsActive) { _state = State.Showing; SetFadeTooltip(true); } break; //case State.Showing: // //_rect.position = GetMouseRectPosition(); // AnchorPosition(); // LerpPosition(); // break; } if (Cursor.lockState == CursorLockMode.Locked || !PlayerInputSystem.IsCursorOverUI) { HideTooltip(); } }
void Update() { if (_state == State.Disabled || _state == State.Closing) { return; } switch (_state) { case State.Opening: if (_fadeIn.Active) { _canvasGroup.alpha = _fadeIn.Get(); } if (_currentLayer.TransitionComplete() && !_fadeIn.Active) { _state = State.Open; } break; case State.Changing: if (_currentLayer.TransitionComplete() && _nextLayer.TransitionComplete()) { _currentLayer = _nextLayer; _state = State.Open; } break; } //hurry up is breaking animation fix later if (_currentLayer == null || _currentLayer.IsTransitioningOut || _state == State.Opening) { return; } _currentControl = ControlMethod.None; TouchInput(); ControllerInput(); MouseInput(); }
public override void PlayFrame(float normalized) { _canvasGroup.alpha = _tweener.Get(normalized); }