public override void OnStartServer() { base.OnStartServer(); currentPlayers = 0; AvailableCharacter = spawnPrefabs.Count; availableRoles = new List <int>(); availableSpots = new List <int>(); PlayerAmountSlider.AddListener(SetPlayerAmount); players = new Dictionary <NetworkConnection, PlayerController>(); NetworkServer.RegisterHandler <CreateCharacterMessage>(OnCreateCharacter); }
// Use this for initialization void Start() { text = GetComponent <Text>(); PlayerAmountSlider.AddListener(SetText); }
protected override void Start() { base.Start(); PlayerAmountSlider.AddListener(SetPlayers); }