/// <summary> /// Populates the page with content passed during navigation. Any saved state is also /// provided when recreating a page from a prior session. /// </summary> /// <param name="navigationParameter">The parameter value passed to /// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested. /// </param> /// <param name="pageState">A dictionary of state preserved by this page during an earlier /// session. This will be null the first time a page is visited.</param> protected override void LoadState(Object navigationParameter, Dictionary<String, Object> pageState) { Picross data = new Picross(); this.DataContext = data; }
private void RestartGame() { Picross data = new Picross(); this.DataContext = data; }
private void Button_Click(object sender, RoutedEventArgs e) { Picross data = new Picross(); this.DataContext = data; }
/// <summary> /// Populates the page with content passed during navigation. Any saved state is also /// provided when recreating a page from a prior session. /// </summary> /// <param name="navigationParameter">The parameter value passed to /// <see cref="Frame.Navigate(Type, Object)"/> when this page was initially requested. /// </param> /// <param name="pageState">A dictionary of state preserved by this page during an earlier /// session. This will be null the first time a page is visited.</param> protected override void LoadState(Object navigationParameter, Dictionary<String, Object> pageState) { Picross data = new Picross(); this.DataContext = data; this.CoolListView.ItemsSource = Picross.GetPicross(); }