public void EnterWorld() { var r = new Random(); var d = this.WorldData.BoundingBox.Max - this.WorldData.BoundingBox.Max; var position = this.WorldData.BoundingBox.Min + new Vector { X = d.X * (float)r.NextDouble(), Y = d.Y * (float)r.NextDouble() }; this.Avatar.SetPositions(position, position, Vector.Zero, Vector.Zero); Operations.EnterWorld(this, this.WorldData.Name, this.Avatar.Id, this.Avatar.BuildProperties(), this.Avatar.Position, this.Avatar.Rotation, this.Avatar.ViewDistanceEnter, this.Avatar.ViewDistanceExit); }
public void EnterWorld() { var r = new Random(); var d = this.WorldData.BoundingBox.Max - this.WorldData.BoundingBox.Max; var position = this.WorldData.BoundingBox.Min + new Vector { X = d.X * (float)r.NextDouble(), Y = d.Y * (float)r.NextDouble() }; this.Avatar.SetPositions(position, position, Vector.Zero, Vector.Zero); if (this.listener.IsDebugLogEnabled) { this.listener.LogDebug("Avatar: " + this.Avatar.Id + " has entered da world at"); } Operations.EnterWorld(this, this.WorldData.Name, this.Avatar.Id, this.Avatar.BuildProperties(), this.Avatar.Position, this.Avatar.Rotation, this.Avatar.ViewDistanceEnter, this.Avatar.ViewDistanceExit); }
/// <summary> /// The enter world. /// </summary> public void EnterWorld() { var r = new Random(); var position = new float[] { r.Next((int)this.Game.WorldData.TopLeftCorner[0], (int)this.Game.WorldData.BottomRightCorner[0]), r.Next((int)this.Game.WorldData.TopLeftCorner[1], (int)this.Game.WorldData.BottomRightCorner[1]) }; this.SetPositions(position, position, null, null); var properties = new Hashtable { { PropertyKeyInterestAreaAttached, this.InterestAreaAttached }, { PropertyKeyViewDistanceEnter, this.ViewDistanceEnter }, { PropertyKeyViewDistanceExit, this.ViewDistanceExit }, { PropertyKeyColor, this.Color }, { PropertyKeyText, this.Text } }; Operations.EnterWorld(this.Game, this.Game.WorldData.Name, this.Id, properties, this.Position, this.Rotation, this.ViewDistanceEnter, this.ViewDistanceExit); }