public GameApplication(string applicationId, LoadBalancer <IncomingGameServerPeer> loadBalancer) { if (log.IsDebugEnabled) { log.DebugFormat("Creating application: appId={0}", applicationId); } this.ApplicationId = applicationId; this.LoadBalancer = loadBalancer; this.PlayerOnlineCache = new PlayerCache(); this.LobbyFactory = new LobbyFactory(this); }
public GameApplication(string applicationId, LoadBalancer<IncomingGameServerPeer> loadBalancer) { if (log.IsDebugEnabled) { log.DebugFormat("Creating application: appId={0}", applicationId); } this.ApplicationId = applicationId; this.LoadBalancer = loadBalancer; this.PlayerOnlineCache = new PlayerCache(); this.LobbyFactory = new LobbyFactory(this); }
protected GameApplication(PoolFiber fiber, PoolFiber playerCacheFiber, string applicationId, string version, LoadBalancer <GameServerContext> loadBalancer) { if (log.IsInfoEnabled) { log.InfoFormat("Creating application: appId={0}/{1}", applicationId, version); } this.forceGameToRemove = MasterServerSettings.Default.PersistentGameExpiryMinute == 0; this.ApplicationId = applicationId; this.LoadBalancer = loadBalancer; this.Version = version; this.PlayerOnlineCache = new PlayerCache(playerCacheFiber); this.LobbyFactory = new LobbyFactory(this); this.LobbyFactory.Initialize(); this.LobbyStatsPublisher = new LobbyStatsPublisher( this.LobbyFactory, MasterServerSettings.Default.LobbyStatsPublishInterval, MasterServerSettings.Default.LobbyStatsLimit); this.fiber = fiber; this.fiber.Start(); if (MasterServerSettings.Default.PersistentGameExpiryMinute != 0) { var checkTime = MasterServerSettings.Default.GameExpiryCheckPeriod * 60000; this.expiryCheckDisposable = this.fiber.Schedule(this.CheckExpiredGames, checkTime); } this.UpdatePluginTraits(); PluginSettings.ConfigUpdated += () => { this.fiber.Enqueue(() => this.UpdatePluginTraits()); }; if (!this.ConnectToRedis()) { return; } this.PopulateGameListFromRedis(); }
public GameApplication(string applicationId, string version, LoadBalancer<IncomingGameServerPeer> loadBalancer) { if (log.IsDebugEnabled) { log.DebugFormat("Creating application: appId={0}", applicationId); } this.ApplicationId = applicationId; this.LoadBalancer = loadBalancer; this.Version = version; this.PlayerOnlineCache = new PlayerCache(); this.LobbyFactory = new LobbyFactory(this); this.LobbyFactory.Initialize(); this.LobbyStatsPublisher = new LobbyStatsPublisher( this.LobbyFactory, MasterServerSettings.Default.LobbyStatsPublishInterval, MasterServerSettings.Default.LobbyStatsLimit); this.fiber = new PoolFiber(); this.fiber.Start(); if (MasterServerSettings.Default.PersistentGameExpiryMinute != 0) { var checkTime = MasterServerSettings.Default.GameExpiryCheckPeriod * 60000; this.expiryCheckDisposable = this.fiber.Schedule(this.CheckExpiredGames, checkTime); } this.SetupTokenCreator(); this.UpdatePluginTraits(); if (!this.ConnectToRedis()) { return; } this.PopulateGameListFromRedis(); }
public GameApplication(string applicationId, string version, LoadBalancer <IncomingGameServerPeer> loadBalancer) { if (log.IsDebugEnabled) { log.DebugFormat("Creating application: appId={0}", applicationId); } this.ApplicationId = applicationId; this.LoadBalancer = loadBalancer; this.Version = version; this.PlayerOnlineCache = new PlayerCache(); this.LobbyFactory = new LobbyFactory(this); this.LobbyFactory.Initialize(); this.LobbyStatsPublisher = new LobbyStatsPublisher( this.LobbyFactory, MasterServerSettings.Default.LobbyStatsPublishInterval, MasterServerSettings.Default.LobbyStatsLimit); this.fiber = new PoolFiber(); this.fiber.Start(); if (MasterServerSettings.Default.PersistentGameExpiryMinute != 0) { var checkTime = MasterServerSettings.Default.GameExpiryCheckPeriod * 60000; this.expiryCheckDisposable = this.fiber.Schedule(this.CheckExpiredGames, checkTime); } this.SetupTokenCreator(); this.UpdatePluginTraits(); if (!this.ConnectToRedis()) { return; } this.PopulateGameListFromRedis(); }