/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="label">A short field label.</param> /// <param name="giftTastes">NPCs by how much they like receiving this item.</param> /// <param name="showTaste">The gift taste to show.</param> public ItemGiftTastesField(string label, IDictionary <GiftTaste, string[]> giftTastes, GiftTaste showTaste) : base(label, ItemGiftTastesField.GetText(giftTastes, showTaste)) { }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> /// <param name="label">A short field label.</param> /// <param name="giftTastes">NPCs by how much they like receiving this item.</param> /// <param name="showTaste">The gift taste to show.</param> public ItemGiftTastesField(GameHelper gameHelper, string label, IDictionary <GiftTaste, string[]> giftTastes, GiftTaste showTaste) : base(gameHelper, label, ItemGiftTastesField.GetText(giftTastes, showTaste)) { }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="label">A short field label.</param> /// <param name="giftTastes">NPCs by how much they like receiving this item.</param> /// <param name="showTaste">The gift taste to show.</param> /// <param name="onlyRevealed">Only show gift tastes the player has discovered for themselves.</param> /// <param name="highlightUnrevealed">Whether to highlight items which haven't been revealed in the NPC profile yet.</param> public ItemGiftTastesField(string label, IDictionary <GiftTaste, GiftTasteModel[]> giftTastes, GiftTaste showTaste, bool onlyRevealed, bool highlightUnrevealed) : base(label, ItemGiftTastesField.GetText(giftTastes, showTaste, onlyRevealed, highlightUnrevealed)) { }
/********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="gameHelper">Provides utility methods for interacting with the game code.</param> /// <param name="label">A short field label.</param> /// <param name="itemID">The item ID for which to show gift tastes.</param> /// <param name="giftTastes">NPCs by how much they like receiving this item.</param> /// <param name="showTaste">The gift taste to show.</param> /// <param name="onlyRevealed">Only show gift tastes the player has discovered for themselves.</param> public ItemGiftTastesField(GameHelper gameHelper, string label, int itemID, IDictionary <GiftTaste, GiftTasteModel[]> giftTastes, GiftTaste showTaste, bool onlyRevealed) : base(gameHelper, label, ItemGiftTastesField.GetText(giftTastes, showTaste, onlyRevealed)) { }