public Sprite(String _TextureName, Game _Game) { GameInstance = _Game; SpriteAsset = GameInstance.Content.Load<Texture2D>(_TextureName); #if DEBUG Debug_View = new RectangleSprite(_Game); #endif }
public WorldPhysicalObject(Point _CollisionVolumeSize, String _TextureName, Vector2 _WorldPosition, Game _Game) : base(_TextureName, _WorldPosition, _Game) { Velocity = new Vector2(0.0f, 0.0f); CollisionVolume = new CollisionRectangle(_CollisionVolumeSize); #if DEBUG Debug_Physics = new RectangleSprite(_Game); #endif }