public string GetAptitudeDescription(Race aRace, int skill) { int raceIA; string description = "Average"; raceIA = aRace.GetInherentAptitude(skill); switch (raceIA) { case 0: description = "Poor"; break; case 10: description = "Average"; break; case 30: description = "Good"; break; case 50: description = "Excellent"; break; default: description = "Average"; break; } return description; }
public int GetMaxTrainingLevel(Race aRace, int skill) { int raceAptitudeForSkill; int maxLevel = 100; raceAptitudeForSkill = aRace.GetInherentAptitude(skill); switch (raceAptitudeForSkill) { case 4: maxLevel = 100; break; case 3: maxLevel = 150; break; case 2: maxLevel = 200; break; case 1: maxLevel = 250; break; } return(maxLevel); }
public string GetAptitudeDescription(Race aRace, int skill) { int raceIA; string description = "Average"; raceIA = aRace.GetInherentAptitude(skill); switch (raceIA) { case 0: description = "Poor"; break; case 10: description = "Average"; break; case 30: description = "Good"; break; case 50: description = "Excellent"; break; default: description = "Average"; break; } return(description); }
public int GetMaxTrainingLevel(Race aRace, int skill) { int raceAptitudeForSkill; int maxLevel = 100; raceAptitudeForSkill = aRace.GetInherentAptitude(skill); switch (raceAptitudeForSkill) { case 4: maxLevel = 100; break; case 3: maxLevel = 150; break; case 2: maxLevel = 200; break; case 1: maxLevel = 250; break; } return maxLevel; }