public void TestReadAndReadAll() { // Define variables and constants const uint WIDTH_TX = 512U; Texture1D <TexelFormat.RGBA32Int> srcTex = TextureFactory.NewTexture1D <TexelFormat.RGBA32Int>() .WithInitialData( Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, WIDTH_TX)) .Select(i => new TexelFormat.RGBA32Int { R = i, G = i * 2, B = i * 3, A = i * 4 }) .ToArray() ) .WithMipAllocation(true) .WithPermittedBindings(GPUBindings.None) .WithUsage(ResourceUsage.StagingRead) .WithWidth(WIDTH_TX); TexelFormat.RGBA32Int[] readAllData = srcTex.ReadAll(); for (int i = 0, curMipIndex = 0; i < readAllData.Length; ++curMipIndex) { var readData = srcTex.Read((uint)curMipIndex); for (int j = 0; j < readData.Width; ++j, ++i) { Assert.AreEqual(readData[j], readAllData[i]); } } srcTex.Dispose(); }
public void TestCopyTo() { LosgapSystem.InvokeOnMaster(() => { // Define variables and constants const uint WIDTH_TX = 512U; const uint NUM_TEXELS_TO_COPY = 25U; const uint FIRST_TEXEL_TO_COPY = 25U; const uint SRC_MIP_INDEX = 1U; const uint DST_MIP_INDEX = 3U; const uint DST_WRITE_OFFSET = 15U; const uint DATA_VALUE_START_R = 512U + FIRST_TEXEL_TO_COPY; Texture1D <TexelFormat.RGBA32Int> srcTex = TextureFactory.NewTexture1D <TexelFormat.RGBA32Int>() .WithDynamicDetail(false) .WithInitialData( Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, WIDTH_TX)) .Select(i => new TexelFormat.RGBA32Int { R = i, G = i * 2, B = i * 3, A = i * 4 }) .ToArray() ) .WithMipAllocation(true) .WithMipGenerationTarget(false) .WithPermittedBindings(GPUBindings.ReadableShaderResource) .WithUsage(ResourceUsage.Immutable) .WithWidth(WIDTH_TX); // Set up context // Execute Texture1D <TexelFormat.RGBA32Int> dstTex = srcTex.Clone() .WithUsage(ResourceUsage.StagingRead) .WithPermittedBindings(GPUBindings.None); srcTex.CopyTo( dstTex, new SubresourceBox(FIRST_TEXEL_TO_COPY, FIRST_TEXEL_TO_COPY + NUM_TEXELS_TO_COPY), SRC_MIP_INDEX, DST_MIP_INDEX, DST_WRITE_OFFSET ); // Assert outcome TexelArray1D <TexelFormat.RGBA32Int> copiedData = dstTex.Read(DST_MIP_INDEX); for (int i = 0; i < NUM_TEXELS_TO_COPY; ++i) { Assert.AreEqual(DATA_VALUE_START_R + i, copiedData[i + (int)DST_WRITE_OFFSET].R); Assert.AreEqual((DATA_VALUE_START_R + i) * 2, copiedData[i + (int)DST_WRITE_OFFSET].G); Assert.AreEqual((DATA_VALUE_START_R + i) * 3, copiedData[i + (int)DST_WRITE_OFFSET].B); Assert.AreEqual((DATA_VALUE_START_R + i) * 4, copiedData[i + (int)DST_WRITE_OFFSET].A); } srcTex.Dispose(); dstTex.Dispose(); }); }
public void TestGenerateMips() { LosgapSystem.InvokeOnMaster(() => { // Define variables and constants const uint WIDTH_TX = 256U; const uint HEIGHT_TX = 128U; const uint ARR_LEN = 4U; Texture2DArray <TexelFormat.RGBA8UNorm> sourceTex = TextureFactory.NewTexture2D <TexelFormat.RGBA8UNorm>() .WithWidth(WIDTH_TX) .WithHeight(HEIGHT_TX) .WithMipAllocation(true) .WithMipGenerationTarget(true) .WithPermittedBindings(GPUBindings.ReadableShaderResource | GPUBindings.RenderTarget) .WithUsage(ResourceUsage.Write) .CreateArray(ARR_LEN); Texture2DArray <TexelFormat.RGBA8UNorm> copyDestTex = sourceTex.Clone() .WithUsage(ResourceUsage.StagingRead) .WithPermittedBindings(GPUBindings.None) .WithMipGenerationTarget(false) .CreateArray(ARR_LEN); // Set up context for (uint u = 0U; u < ARR_LEN; u++) { sourceTex[u].Write( // ReSharper disable PossibleLossOfFraction No one cares Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(false, WIDTH_TX, HEIGHT_TX)) .Select(i => new TexelFormat.RGBA8UNorm { R = 0f, G = 0.33f, B = 0.67f, A = 1f }).ToArray(), // ReSharper restore PossibleLossOfFraction new SubresourceBox(0U, WIDTH_TX, 0U, HEIGHT_TX), 0U ); } // Execute sourceTex.GenerateMips(); sourceTex.CopyTo(copyDestTex); // Assert outcome for (uint u = 0U; u < ARR_LEN; u++) { for (uint i = 1U; i < TextureUtils.GetNumMips(WIDTH_TX, HEIGHT_TX); ++i) { IEnumerable <TexelFormat.RGBA8UNorm> outData = copyDestTex[u].Read(i); // ReSharper disable CompareOfFloatsByEqualityOperator Exact equality is fine here Assert.IsTrue(outData.Any(texel => texel.R != 0f || texel.G != 0f || texel.B != 0f || texel.A != 0f)); // ReSharper restore CompareOfFloatsByEqualityOperator } } sourceTex.Dispose(); copyDestTex.Dispose(); }); }
public void TestCopyTo() { LosgapSystem.InvokeOnMaster(() => { // Define variables and constants const uint MIP0_WIDTH = 512U; const uint ARRAY_LENGTH = 10U; Texture1DArray <TexelFormat.RGBA32UInt> srcArray = TextureFactory.NewTexture1D <TexelFormat.RGBA32UInt>() .WithDynamicDetail(false) .WithInitialData( Enumerable.Repeat( Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, MIP0_WIDTH)) .Select(i => (uint)i) .Select(i => new TexelFormat.RGBA32UInt { R = i, G = i * 2, B = i * 3, A = i * 4 }), (int)ARRAY_LENGTH ) .Flatten() .ToArray() ) .WithMipAllocation(true) .WithMipGenerationTarget(false) .WithPermittedBindings(GPUBindings.ReadableShaderResource) .WithUsage(ResourceUsage.Immutable) .WithMipAllocation(true) .WithUsage(ResourceUsage.Write) .WithWidth(MIP0_WIDTH) .CreateArray(ARRAY_LENGTH); // Set up context Texture1DArray <TexelFormat.RGBA32UInt> dstArray = srcArray.Clone() .WithUsage(ResourceUsage.StagingRead) .WithPermittedBindings(GPUBindings.None) .CreateArray(srcArray.ArrayLength); srcArray.CopyTo(dstArray); var data = dstArray[4].ReadAll(); // Execute for (int i = 0, curMipIndex = 0; i < data.Length; ++curMipIndex) { for (int j = 0; j < dstArray.MipWidth((uint)curMipIndex); ++j, ++i) { Assert.AreEqual((uint)i, data[i].R); Assert.AreEqual((uint)i * 2, data[i].G); Assert.AreEqual((uint)i * 3, data[i].B); Assert.AreEqual((uint)i * 4, data[i].A); } } // Assert outcome srcArray.Dispose(); dstArray.Dispose(); }); }
public void TestReadWrite() { // Define variables and constants const uint WIDTH_TX = 512U; const uint HEIGHT_TX = 512U; const uint TARGET_MIP_INDEX = 2U; const uint DATA_WRITE_OFFSET_U = 10U; const uint DATA_WRITE_OFFSET_V = 10U; const uint DATA_WRITE_SQUARE_SIZE = 80U; Texture2D <TexelFormat.RGBA32UInt> srcTex = TextureFactory.NewTexture2D <TexelFormat.RGBA32UInt>() .WithInitialData( Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, WIDTH_TX, HEIGHT_TX)) .Select(i => (uint)i) .Select(i => new TexelFormat.RGBA32UInt { R = i, G = i * 2, B = i * 3, A = i * 4 }) .ToArray() ) .WithMipAllocation(true) .WithPermittedBindings(GPUBindings.None) .WithUsage(ResourceUsage.StagingReadWrite) .WithWidth(WIDTH_TX) .WithHeight(HEIGHT_TX); srcTex.ReadWrite(data => { for (uint u = DATA_WRITE_OFFSET_U; u < DATA_WRITE_OFFSET_U + DATA_WRITE_SQUARE_SIZE; ++u) { for (uint v = DATA_WRITE_OFFSET_V; v < DATA_WRITE_OFFSET_V + DATA_WRITE_SQUARE_SIZE; ++v) { data[(int)u, (int)v] = new TexelFormat.RGBA32UInt { R = u, G = v, B = u + v, A = u - v }; } } }, TARGET_MIP_INDEX); var readData = srcTex.Read(TARGET_MIP_INDEX); for (uint u = DATA_WRITE_OFFSET_U; u < DATA_WRITE_OFFSET_U + DATA_WRITE_SQUARE_SIZE; ++u) { for (uint v = DATA_WRITE_OFFSET_V; v < DATA_WRITE_OFFSET_V + DATA_WRITE_SQUARE_SIZE; ++v) { Assert.AreEqual(u, readData[(int)u, (int)v].R); Assert.AreEqual(v, readData[(int)u, (int)v].G); Assert.AreEqual(u + v, readData[(int)u, (int)v].B); Assert.AreEqual(u - v, readData[(int)u, (int)v].A); } } srcTex.Dispose(); }
public void TestClone() { // Define variables and constants const uint WIDTH_TX = 128U; const uint HEIGHT_TX = 256U; const uint DEPTH_TX = 16U; Texture3D <TexelFormat.Int8> srcTex = TextureFactory.NewTexture3D <TexelFormat.Int8>() .WithDynamicDetail(false) .WithInitialData( Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, WIDTH_TX, HEIGHT_TX, DEPTH_TX)) .Select(i => new TexelFormat.Int8 { Value = (sbyte)i }) .ToArray() ) .WithMipAllocation(true) .WithMipGenerationTarget(false) .WithPermittedBindings(GPUBindings.None) .WithUsage(ResourceUsage.StagingRead) .WithWidth(WIDTH_TX) .WithHeight(HEIGHT_TX) .WithDepth(DEPTH_TX); // Set up context // Execute Texture3D <TexelFormat.Int8> destNoCopy = srcTex.Clone(false); Texture3D <TexelFormat.Int8> destCopy = srcTex.Clone(true); // Assert outcome Assert.AreEqual(srcTex.IsGlobalDetailTarget, destNoCopy.IsGlobalDetailTarget); Assert.AreEqual(srcTex.IsMipGenTarget, destNoCopy.IsMipGenTarget); Assert.AreEqual(srcTex.IsMipmapped, destNoCopy.IsMipmapped); Assert.AreEqual(srcTex.NumMips, destNoCopy.NumMips); Assert.AreEqual(srcTex.PermittedBindings, destNoCopy.PermittedBindings); Assert.AreEqual(srcTex.Size, destNoCopy.Size); Assert.AreEqual(srcTex.TexelFormat, destNoCopy.TexelFormat); Assert.AreEqual(srcTex.TexelSizeBytes, destNoCopy.TexelSizeBytes); Assert.AreEqual(srcTex.Usage, destNoCopy.Usage); Assert.AreEqual(srcTex.Width, destNoCopy.Width); TexelFormat.Int8[] copiedData = destCopy.ReadAll(); for (int i = 0; i < copiedData.Length; ++i) { Assert.AreEqual((sbyte)i, copiedData[i].Value); } srcTex.Dispose(); destNoCopy.Dispose(); destCopy.Dispose(); }
public void TestClone() { // Define variables and constants const uint WIDTH_TX = 512U; Texture1D <TexelFormat.RGBA32Int> srcTex = TextureFactory.NewTexture1D <TexelFormat.RGBA32Int>() .WithDynamicDetail(false) .WithInitialData( Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, WIDTH_TX)) .Select(i => new TexelFormat.RGBA32Int { R = i, G = i * 2, B = i * 3, A = i * 4 }) .ToArray() ) .WithMipAllocation(true) .WithMipGenerationTarget(false) .WithPermittedBindings(GPUBindings.None) .WithUsage(ResourceUsage.StagingRead) .WithWidth(WIDTH_TX); // Set up context // Execute Texture1D <TexelFormat.RGBA32Int> destNoCopy = srcTex.Clone(false); Texture1D <TexelFormat.RGBA32Int> destCopy = srcTex.Clone(true); // Assert outcome Assert.AreEqual(srcTex.IsGlobalDetailTarget, destNoCopy.IsGlobalDetailTarget); Assert.AreEqual(srcTex.IsMipGenTarget, destNoCopy.IsMipGenTarget); Assert.AreEqual(srcTex.IsMipmapped, destNoCopy.IsMipmapped); Assert.AreEqual(srcTex.NumMips, destNoCopy.NumMips); Assert.AreEqual(srcTex.PermittedBindings, destNoCopy.PermittedBindings); Assert.AreEqual(srcTex.Size, destNoCopy.Size); Assert.AreEqual(srcTex.TexelFormat, destNoCopy.TexelFormat); Assert.AreEqual(srcTex.TexelSizeBytes, destNoCopy.TexelSizeBytes); Assert.AreEqual(srcTex.Usage, destNoCopy.Usage); Assert.AreEqual(srcTex.Width, destNoCopy.Width); TexelFormat.RGBA32Int[] copiedData = destCopy.ReadAll(); for (int i = 0; i < copiedData.Length; ++i) { Assert.AreEqual(i, copiedData[i].R); Assert.AreEqual(i * 2, copiedData[i].G); Assert.AreEqual(i * 3, copiedData[i].B); Assert.AreEqual(i * 4, copiedData[i].A); } srcTex.Dispose(); destCopy.Dispose(); destNoCopy.Dispose(); }
public void TestArrayElementsAreIdentical() { // Define variables and constants const uint MIP0_WIDTH = 512U; const uint ARRAY_LENGTH = 10U; Texture1DArray <TexelFormat.RGBA32UInt> srcArray = TextureFactory.NewTexture1D <TexelFormat.RGBA32UInt>() .WithDynamicDetail(true) .WithInitialData( Enumerable.Repeat( Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, MIP0_WIDTH)) .Select(i => (uint)i) .Select(i => new TexelFormat.RGBA32UInt { R = i, G = i * 2, B = i * 3, A = i * 4 }), (int)ARRAY_LENGTH ) .Flatten() .ToArray() ) .WithMipAllocation(true) .WithMipGenerationTarget(false) .WithPermittedBindings(GPUBindings.ReadableShaderResource) .WithUsage(ResourceUsage.Immutable) .WithMipAllocation(true) .WithUsage(ResourceUsage.Write) .WithWidth(MIP0_WIDTH) .CreateArray(ARRAY_LENGTH); // Set up context // Execute // Assert outcome foreach (Texture1D <TexelFormat.RGBA32UInt> arrayElement in srcArray) { Assert.AreEqual(srcArray.IsGlobalDetailTarget, arrayElement.IsGlobalDetailTarget); Assert.AreEqual(srcArray.IsMipGenTarget, arrayElement.IsMipGenTarget); Assert.AreEqual(srcArray.IsMipmapped, arrayElement.IsMipmapped); Assert.AreEqual(srcArray.NumMips, arrayElement.NumMips); Assert.AreEqual(srcArray.PermittedBindings, arrayElement.PermittedBindings); Assert.AreEqual(srcArray.Size / srcArray.ArrayLength, arrayElement.Size); Assert.AreEqual(srcArray.TexelFormat, arrayElement.TexelFormat); Assert.AreEqual(srcArray.TexelSizeBytes, arrayElement.TexelSizeBytes); Assert.AreEqual(srcArray.Usage, arrayElement.Usage); Assert.AreEqual(srcArray.Width, arrayElement.Width); } srcArray.Dispose(); }
public Texture2DBuilder <TTexel> WithInitialData(ArraySlice <byte> initialDataRaw) { var handle = GCHandle.Alloc(initialDataRaw.ContainingArray, GCHandleType.Pinned); TTexel[] actualInitData = new TTexel[TextureUtils.GetSizeTexels(mipAllocation, width, height)]; try { UnsafeUtils.CopyGenericArray <TTexel>(handle.AddrOfPinnedObject() + (int)initialDataRaw.Offset, actualInitData, texelSizeBytes); } finally { handle.Free(); } return(WithInitialData(actualInitData)); }
public void TestCloneWithInitData() { // Define variables and constants const uint MIP0_WIDTH = 512U; const uint ARRAY_LENGTH = 10U; Texture1DArray <TexelFormat.RGBA32UInt> srcArray = TextureFactory.NewTexture1D <TexelFormat.RGBA32UInt>() .WithDynamicDetail(false) .WithInitialData( Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, MIP0_WIDTH) * (int)ARRAY_LENGTH) .Select(i => (uint)i) .Select(i => new TexelFormat.RGBA32UInt { R = i, G = i * 2, B = i * 3, A = i * 4 }) .ToArray() ) .WithMipAllocation(true) .WithMipGenerationTarget(false) .WithPermittedBindings(GPUBindings.None) .WithUsage(ResourceUsage.StagingRead) .WithWidth(MIP0_WIDTH) .CreateArray(ARRAY_LENGTH); // Set up context // Execute var cloneArray = srcArray.Clone(true).CreateArray(ARRAY_LENGTH); // Assert outcome uint curVal = 0U; foreach (Texture1D <TexelFormat.RGBA32UInt> texture1D in cloneArray) { TexelFormat.RGBA32UInt[] texData = texture1D.ReadAll(); for (int i = 0; i < texData.Length; i++) { Assert.AreEqual(curVal, texData[i].R); Assert.AreEqual(curVal * 2, texData[i].G); Assert.AreEqual(curVal * 3, texData[i].B); Assert.AreEqual(curVal * 4, texData[i].A); ++curVal; } } cloneArray.Dispose(); srcArray.Dispose(); }
public void TestGetSizeTexels() { // Define variables and constants // Set up context // Execute // Assert outcome Assert.AreEqual(1000U, TextureUtils.GetSizeTexels(false, 10U, 10U, 10U)); Assert.AreEqual(1000U, TextureUtils.GetSizeTexels(false, 10U, 10U, 10U)); Assert.AreEqual(4096U, TextureUtils.GetSizeTexels(false, 16U, 16U, 16U)); Assert.AreEqual(2341U, TextureUtils.GetSizeTexels(true, 16U, 16U, 8U)); }
public void TestReadWrite() { // Define variables and constants const uint WIDTH_TX = 512U; const uint TARGET_MIP_INDEX = 4U; const uint DATA_WRITE_OFFSET = 10U; const uint DATA_WRITE_COUNT = 10U; Texture1D <TexelFormat.RGBA32UInt> srcTex = TextureFactory.NewTexture1D <TexelFormat.RGBA32UInt>() .WithInitialData( Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, WIDTH_TX)) .Select(i => (uint)i) .Select(i => new TexelFormat.RGBA32UInt { R = i, G = i * 2, B = i * 3, A = i * 4 }) .ToArray() ) .WithMipAllocation(true) .WithPermittedBindings(GPUBindings.None) .WithUsage(ResourceUsage.StagingReadWrite) .WithWidth(WIDTH_TX); srcTex.ReadWrite(data => { for (uint i = DATA_WRITE_OFFSET; i < DATA_WRITE_OFFSET + DATA_WRITE_COUNT; ++i) { data[(int)i] = new TexelFormat.RGBA32UInt { R = i, G = i * 3, B = i * 6, A = i * 9 }; } }, TARGET_MIP_INDEX); var readData = srcTex.Read(TARGET_MIP_INDEX); for (uint i = DATA_WRITE_OFFSET; i < DATA_WRITE_OFFSET + DATA_WRITE_COUNT; ++i) { Assert.AreEqual(i, readData[(int)i].R); Assert.AreEqual(i * 3, readData[(int)i].G); Assert.AreEqual(i * 6, readData[(int)i].B); Assert.AreEqual(i * 9, readData[(int)i].A); } srcTex.Dispose(); }
public void TestReadAndReadAll() { // Define variables and constants const uint WIDTH_TX = 32U; const uint HEIGHT_TX = 16U; const uint DEPTH_TX = 16U; Texture3D <TexelFormat.RGBA32Int> srcTex = TextureFactory.NewTexture3D <TexelFormat.RGBA32Int>() .WithInitialData( Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, WIDTH_TX, HEIGHT_TX, DEPTH_TX)) .Select(i => new TexelFormat.RGBA32Int { R = i, G = i * 2, B = i * 3, A = i * 4 }) .ToArray() ) .WithMipAllocation(true) .WithPermittedBindings(GPUBindings.None) .WithUsage(ResourceUsage.StagingRead) .WithWidth(WIDTH_TX) .WithHeight(HEIGHT_TX) .WithDepth(DEPTH_TX); TexelFormat.RGBA32Int[] readAllData = srcTex.ReadAll(); for (int i = 0, curMipIndex = 0; i < readAllData.Length; ++curMipIndex) { var readData = srcTex.Read((uint)curMipIndex); for (int w = 0; w < readData.Depth; ++w) { for (int v = 0; v < readData.Height; ++v) { for (int u = 0; u < readData.Width; ++u, ++i) { Assert.AreEqual(readData[u, v, w].R, readAllData[i].R); Assert.AreEqual(readData[u, v, w].G, readAllData[i].G); Assert.AreEqual(readData[u, v, w].B, readAllData[i].B); Assert.AreEqual(readData[u, v, w].A, readAllData[i].A); } } } } srcTex.Dispose(); }
public void TestCopyTo() { LosgapSystem.InvokeOnMaster(() => { // Define variables and constants const uint WIDTH_TX = 512U; Texture1D <TexelFormat.RGBA32Int> srcTex = TextureFactory.NewTexture1D <TexelFormat.RGBA32Int>() .WithDynamicDetail(false) .WithInitialData( Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, WIDTH_TX)) .Select(i => new TexelFormat.RGBA32Int { R = i, G = i * 2, B = i * 3, A = i * 4 }) .ToArray() ) .WithMipAllocation(true) .WithMipGenerationTarget(false) .WithPermittedBindings(GPUBindings.ReadableShaderResource) .WithUsage(ResourceUsage.Immutable) .WithWidth(WIDTH_TX); // Set up context // Execute Texture1D <TexelFormat.RGBA32Int> dstTex = srcTex.Clone() .WithUsage(ResourceUsage.StagingRead) .WithPermittedBindings(GPUBindings.None); srcTex.CopyTo(dstTex); // Assert outcome TexelFormat.RGBA32Int[] copiedData = dstTex.ReadAll(); for (int i = 0; i < copiedData.Length; ++i) { Assert.AreEqual(i, copiedData[i].R); Assert.AreEqual(i * 2, copiedData[i].G); Assert.AreEqual(i * 3, copiedData[i].B); Assert.AreEqual(i * 4, copiedData[i].A); } srcTex.Dispose(); dstTex.Dispose(); }); }
public void TestCopyTo() { LosgapSystem.InvokeOnMaster(() => { // Define variables and constants const uint WIDTH_TX = 256U; const uint HEIGHT_TX = 32U; const uint DEPTH_TX = 32U; const uint NUM_TEXELS_TO_COPY_PER_ROW = 25U; const uint FIRST_TEXEL_TO_COPY_IN_ROW = 25U; const uint NUM_ROWS_TO_COPY_PER_SLICE = 5U; const uint FIRST_ROW_TO_COPY_IN_SLICE = 1U; const uint NUM_SLICES_TO_COPY = 10U; const uint FIRST_SLICE_TO_COPY = 4U; const uint SRC_MIP_INDEX = 1U; const uint DST_MIP_INDEX = 1U; const uint DST_WRITE_OFFSET_X = 15U; const uint DST_WRITE_OFFSET_Y = 2U; const uint DST_WRITE_OFFSET_Z = 0U; const float DATA_VALUE_ADDITION_W = (float)(HEIGHT_TX >> 1) * (float)(WIDTH_TX >> 1); const float DATA_VALUE_ADDITION_V = (float)(WIDTH_TX >> 1); const float DATA_VALUE_START_R = WIDTH_TX * HEIGHT_TX * DEPTH_TX + FIRST_TEXEL_TO_COPY_IN_ROW + DATA_VALUE_ADDITION_V * FIRST_ROW_TO_COPY_IN_SLICE + DATA_VALUE_ADDITION_W * FIRST_SLICE_TO_COPY; TexelFormat.RGBA32Float[] initialData = Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, WIDTH_TX, HEIGHT_TX, DEPTH_TX)) .Select(i => new TexelFormat.RGBA32Float { R = (float)i, G = (float)i * 2f, B = (float)i * 4f, A = (float)i * 8f }) .ToArray(); Texture3D <TexelFormat.RGBA32Float> srcTex = TextureFactory.NewTexture3D <TexelFormat.RGBA32Float>() .WithDynamicDetail(false) .WithInitialData(initialData) .WithMipAllocation(true) .WithMipGenerationTarget(false) .WithPermittedBindings(GPUBindings.ReadableShaderResource) .WithUsage(ResourceUsage.Immutable) .WithWidth(WIDTH_TX) .WithHeight(HEIGHT_TX) .WithDepth(DEPTH_TX); // Set up context // Execute Texture3D <TexelFormat.RGBA32Float> dstTex = srcTex.Clone() .WithUsage(ResourceUsage.StagingRead) .WithPermittedBindings(GPUBindings.None); SubresourceBox targetBox = new SubresourceBox( FIRST_TEXEL_TO_COPY_IN_ROW, FIRST_TEXEL_TO_COPY_IN_ROW + NUM_TEXELS_TO_COPY_PER_ROW, FIRST_ROW_TO_COPY_IN_SLICE, FIRST_ROW_TO_COPY_IN_SLICE + NUM_ROWS_TO_COPY_PER_SLICE, FIRST_SLICE_TO_COPY, FIRST_SLICE_TO_COPY + NUM_SLICES_TO_COPY ); srcTex.CopyTo( dstTex, targetBox, SRC_MIP_INDEX, DST_MIP_INDEX, DST_WRITE_OFFSET_X, DST_WRITE_OFFSET_Y, DST_WRITE_OFFSET_Z ); // Assert outcome TexelArray3D <TexelFormat.RGBA32Float> copiedData = dstTex.Read(DST_MIP_INDEX); for (int w = 0; w < NUM_SLICES_TO_COPY; ++w) { for (int v = 0; v < NUM_ROWS_TO_COPY_PER_SLICE; ++v) { for (int u = 0; u < NUM_TEXELS_TO_COPY_PER_ROW; ++u) { var thisTexel = copiedData[u + (int)DST_WRITE_OFFSET_X, v + (int)DST_WRITE_OFFSET_Y, w + (int)DST_WRITE_OFFSET_Z]; Assert.AreEqual((float)(DATA_VALUE_START_R + u + v * DATA_VALUE_ADDITION_V + w * DATA_VALUE_ADDITION_W), thisTexel.R); Assert.AreEqual((float)(DATA_VALUE_START_R + u + v * DATA_VALUE_ADDITION_V + w * DATA_VALUE_ADDITION_W) * 2f, thisTexel.G); Assert.AreEqual((float)(DATA_VALUE_START_R + u + v * DATA_VALUE_ADDITION_V + w * DATA_VALUE_ADDITION_W) * 4f, thisTexel.B); Assert.AreEqual((float)(DATA_VALUE_START_R + u + v * DATA_VALUE_ADDITION_V + w * DATA_VALUE_ADDITION_W) * 8f, thisTexel.A); } } } srcTex.Dispose(); dstTex.Dispose(); }); }
/// <summary> /// Creates a new <see cref="Texture3D{TTexel}"/> with the supplied builder parameters. /// </summary> /// <remarks> /// In debug mode, this method will check a large number of <see cref="Assure">assurances</see> /// on the builder parameters before creating the resource. /// </remarks> /// <returns>A new <see cref="Texture3D{TTexel}"/>.</returns> public unsafe override Texture3D <TTexel> Create() { Assure.True(Usage != ResourceUsage.Immutable || InitialData != null, "You must supply initial data to an immutable resource."); Assure.False( (Usage == ResourceUsage.Immutable || Usage == ResourceUsage.DiscardWrite) && permittedBindings == GPUBindings.None, "An immutable or discard-write resource with no permitted bindings is useless." ); Assure.False( Usage.GetUsage() == 0x3 && permittedBindings != GPUBindings.None, "Staging resources can not be bound to the pipeline." ); Assure.False((Usage == ResourceUsage.DiscardWrite || Usage == ResourceUsage.Immutable) && ((permittedBindings & GPUBindings.RenderTarget) > 0 || (permittedBindings & GPUBindings.DepthStencilTarget) > 0 || (permittedBindings & GPUBindings.WritableShaderResource) > 0), "Can not bind an immutable or discard-write texture as a render target or depth stencil target, or as a GPU-writeable shader resource." ); Assure.GreaterThan(width, 0U, "Please specify a width for the texture."); Assure.GreaterThan(height, 0U, "Please specify a height for the texture."); Assure.GreaterThan(depth, 0U, "Please specify a depth for the texture."); Assure.False( mipAllocation && !MathUtils.IsPowerOfTwo(width), "Can not create mipmapped texture with any non-power-of-two (NPOT) dimension. " + "Dimensions: " + width + "x" + height + "x" + depth + "." ); Assure.False( mipAllocation && !MathUtils.IsPowerOfTwo(height), "Can not create mipmapped texture with any non-power-of-two (NPOT) dimension. " + "Dimensions: " + width + "x" + height + "x" + depth + "." ); Assure.False( mipAllocation && !MathUtils.IsPowerOfTwo(depth), "Can not create mipmapped texture with any non-power-of-two (NPOT) dimension. " + "Dimensions: " + width + "x" + height + "x" + depth + "." ); Assure.False( mipAllocation && Usage == ResourceUsage.DiscardWrite, "Can not allocate mips on a discard-write texture." ); Assure.False( mipGenerationTarget && !mipAllocation, "Can not generate mips without allocating space for them." ); Assure.False( mipGenerationTarget && ((permittedBindings & GPUBindings.RenderTarget) == 0x0 || (permittedBindings & GPUBindings.ReadableShaderResource) == 0x0), "To make a texture a viable mip generation target, it must be created with the RenderTarget and ReadableShaderResource GPU bindings." ); Assure.False( mipGenerationTarget && InitialData != null, "Can not supply initial data to a mip generation target." ); Assure.True( InitialData == null || (InitialData.Value.Length == TextureUtils.GetSizeTexels(mipAllocation, width, height, depth)), "Initial data is of incorrect length (" + (InitialData != null ? InitialData.Value.Length : 0) + ") for this resource. " + "It should have a length of: " + TextureUtils.GetSizeTexels(mipAllocation, width, height, depth) + "." ); Assure.False(dynamicDetail && Usage.GetUsage() == 0x3, "Can not create a dynamic-detail staging resource."); Assure.False( (permittedBindings & GPUBindings.DepthStencilTarget) == GPUBindings.DepthStencilTarget && texelFormat != TexelFormat.DSV_FORMAT_CODE, "Can not create a depth-stencil target with any texel format other than " + typeof(TexelFormat.DepthStencil).Name + "." ); Texture3DResourceHandle outResourceHandle; GCHandle?pinnedInitData = null; GCHandle?pinnedDataHandle = null; IntPtr initialDataPtr = IntPtr.Zero; InitialResourceDataDesc[] dataArr = null; if (InitialData != null) { pinnedInitData = GCHandle.Alloc(InitialData.Value.ContainingArray, GCHandleType.Pinned); dataArr = InitialResourceDataDesc.CreateDataArr( pinnedInitData.Value.AddrOfPinnedObject() + (int)(InitialData.Value.Offset * texelSizeBytes), 1U, numMips, width, height, depth, texelSizeBytes ); pinnedDataHandle = GCHandle.Alloc(dataArr, GCHandleType.Pinned); initialDataPtr = pinnedDataHandle.Value.AddrOfPinnedObject(); } try { InteropUtils.CallNative(NativeMethods.ResourceFactory_CreateTexture3D, RenderingModule.Device, width, height, depth, (InteropBool)mipAllocation, texelFormat, Usage.GetUsage(), Usage.GetCPUUsage(), (PipelineBindings)permittedBindings, (InteropBool)mipGenerationTarget, (InteropBool)dynamicDetail, initialDataPtr, dataArr != null ? (uint)dataArr.Length : 0U, (IntPtr)(&outResourceHandle) ).ThrowOnFailure(); } finally { if (pinnedDataHandle != null) { pinnedDataHandle.Value.Free(); } if (pinnedInitData != null) { pinnedInitData.Value.Free(); } } return(new Texture3D <TTexel>( outResourceHandle, Usage, TextureUtils.GetSize(texelSizeBytes, mipAllocation, width, height, depth), permittedBindings, mipGenerationTarget, dynamicDetail, width, height, depth, texelSizeBytes, mipAllocation, numMips, 0U )); }
public void TestCreationWithInitialData() { // Define variables and constants const uint TEXTURE_WIDTH = 1 << 6; const uint TEXTURE_HEIGHT = 1 << 4; const uint TEXTURE_DEPTH = 1 << 3; Texture3DBuilder <TexelFormat.RGBA8UInt> texBuilder = TextureFactory.NewTexture3D <TexelFormat.RGBA8UInt>() .WithUsage(ResourceUsage.StagingRead) .WithPermittedBindings(GPUBindings.None) .WithWidth(TEXTURE_WIDTH) .WithHeight(TEXTURE_HEIGHT) .WithDepth(TEXTURE_DEPTH); TexelFormat.RGBA8UInt[] initialDataA = new TexelFormat.RGBA8UInt[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_DEPTH]; TexelFormat.RGBA8UInt[] initialDataB = new TexelFormat.RGBA8UInt[TextureUtils.GetSizeTexels(true, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH)]; Texture3D <TexelFormat.RGBA8UInt> testTextureA, testTextureB; TexelArray3D <TexelFormat.RGBA8UInt> texAData; TexelArray3D <TexelFormat.RGBA8UInt>[] texBData = new TexelArray3D <TexelFormat.RGBA8UInt> [TextureUtils.GetNumMips(TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH)]; // Set up context for (uint i = 0; i < initialDataA.Length; ++i) { initialDataA[i].R = (byte)i; initialDataA[i].G = (byte)(i * 2); initialDataA[i].B = (byte)(i * 3); initialDataA[i].A = (byte)(i * 4); } testTextureA = texBuilder.WithInitialData(initialDataA).Create(); uint mipWidth = TEXTURE_WIDTH; uint mipHeight = TEXTURE_HEIGHT; uint mipDepth = TEXTURE_DEPTH; uint texelIndex = 0U; while (mipWidth > 1U || mipHeight > 1U || mipDepth > 1U) { for (uint w = 0; w < mipDepth; ++w) { for (uint v = 0; v < mipHeight; ++v) { for (uint u = 0; u < mipWidth; ++u, ++texelIndex) { initialDataB[texelIndex].R = (byte)(u + mipWidth + v + mipHeight + w + mipDepth); initialDataB[texelIndex].G = (byte)(u + mipWidth + v + mipHeight + w + mipDepth * 2); initialDataB[texelIndex].B = (byte)(u + mipWidth + v + mipHeight + w + mipDepth * 3); initialDataB[texelIndex].A = (byte)(u + mipWidth + v + mipHeight + w + mipDepth * 4); } } } mipWidth = Math.Max(1U, mipWidth >> 1); mipHeight = Math.Max(1U, mipHeight >> 1); mipDepth = Math.Max(1U, mipDepth >> 1); } initialDataB[initialDataB.Length - 1] = new TexelFormat.RGBA8UInt { R = 3, G = 4, B = 5, A = 6 }; testTextureB = texBuilder.WithMipAllocation(true).WithInitialData(initialDataB).Create(); // Execute texAData = testTextureA.Read(0U); for (uint i = 0; i < texBData.Length; ++i) { texBData[i] = testTextureB.Read(i); } // Assert outcome for (uint i = 0; i < texAData.Width; ++i) { Assert.AreEqual((byte)i, initialDataA[i].R); Assert.AreEqual((byte)(i * 2), initialDataA[i].G); Assert.AreEqual((byte)(i * 3), initialDataA[i].B); Assert.AreEqual((byte)(i * 4), initialDataA[i].A); } for (uint mipIndex = 0U; mipIndex < testTextureB.NumMips; ++mipIndex) { for (uint w = 0; w < testTextureB.MipDepth(mipIndex); ++w) { for (uint v = 0; v < testTextureB.MipHeight(mipIndex); ++v) { for (uint u = 0; u < testTextureB.MipWidth(mipIndex); ++u) { Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex) + w + testTextureB.MipDepth(mipIndex)), texBData[mipIndex][u, v, w].R); Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex) + w + testTextureB.MipDepth(mipIndex) * 2), texBData[mipIndex][u, v, w].G); Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex) + w + testTextureB.MipDepth(mipIndex) * 3), texBData[mipIndex][u, v, w].B); Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex) + w + testTextureB.MipDepth(mipIndex) * 4), texBData[mipIndex][u, v, w].A); } } } } testTextureA.Dispose(); testTextureB.Dispose(); }
public override uint GetSizeTexels(uint mipIndex) { return(TextureUtils.GetSizeTexels(false, MipWidth(mipIndex))); }