static int EndRegisterBranch(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Nova.ScriptLoader obj = (Nova.ScriptLoader)ToLua.CheckObject <Nova.ScriptLoader>(L, 1); obj.EndRegisterBranch(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetFlowChartTree(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); Nova.ScriptLoader obj = (Nova.ScriptLoader)ToLua.CheckObject <Nova.ScriptLoader>(L, 1); Nova.FlowChartTree o = obj.GetFlowChartTree(); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ForceInit(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Nova.ScriptLoader obj = (Nova.ScriptLoader)ToLua.CheckObject <Nova.ScriptLoader>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.ForceInit(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetCurrentAsStartUpNode(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); Nova.ScriptLoader obj = (Nova.ScriptLoader)ToLua.CheckObject <Nova.ScriptLoader>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SetCurrentAsStartUpNode(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RegisterNewNode(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Nova.ScriptLoader obj = (Nova.ScriptLoader)ToLua.CheckObject <Nova.ScriptLoader>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.RegisterNewNode(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_stateLocale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Nova.ScriptLoader obj = (Nova.ScriptLoader)o; UnityEngine.SystemLanguage arg0 = (UnityEngine.SystemLanguage)ToLua.CheckObject(L, 2, typeof(UnityEngine.SystemLanguage)); obj.stateLocale = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index stateLocale on a nil value")); } }
static int get_stateLocale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Nova.ScriptLoader obj = (Nova.ScriptLoader)o; UnityEngine.SystemLanguage ret = obj.stateLocale; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index stateLocale on a nil value")); } }
static int _CreateNova_ScriptLoader(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { Nova.ScriptLoader obj = new Nova.ScriptLoader(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: Nova.ScriptLoader.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }