public void DestroyAvatarIfNeeded() { if (localAvatar == null) { return; } Realtime.Destroy(localAvatar.gameObject); localAvatar = null; }
public void DestroyAvatarIfNeeded() { if (localAvatar == null) { return; } Realtime.Destroy(localAvatar.gameObject); localAvatar = null; if (localOfflineAvatar != null) { localOfflineAvatar.SetActive(true); } }