public override void OnBodyGUI() { base.OnBodyGUI(); PaintSlopeNode node = target as PaintSlopeNode; NodeVariables.Texture texture = (NodeVariables.Texture)node.GetValue(); #region UpdateValues node.slopeLow = Mathf.Clamp(node.slopeLow, 0f, 89.99f); node.slopeMinBlendLow = Mathf.Clamp(node.slopeMinBlendLow, 0f, node.slopeLow); node.slopeMinBlendHigh = Mathf.Clamp(node.slopeMinBlendHigh, node.slopeMinBlendLow, node.slopeLow); node.slopeHigh = Mathf.Clamp(node.slopeHigh, 0.01f, 90f); node.slopeMaxBlendHigh = Mathf.Clamp(node.slopeMaxBlendHigh, node.slopeHigh, 90f); if (node.slopeLow > node.slopeHigh) { node.slopeLow = node.slopeHigh - 0.01f; } node.slopeMaxBlendLow = node.slopeLow; node.slopeMinBlendHigh = node.slopeHigh; if (node.blendSlopes == false) { node.slopeMaxBlendHigh = node.slopeHigh; node.slopeMinBlendLow = node.slopeLow; } #endregion GUILayout.Label("Slope Tools (Degrees)", EditorStyles.boldLabel); // From 0 - 90 EditorGUILayout.BeginHorizontal(); node.blendSlopes = EditorGUILayout.ToggleLeft("Blend Slopes", node.blendSlopes); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.Label("From: ", EditorStyles.boldLabel, GUILayout.MaxWidth(41f)); node.slopeLow = EditorGUILayout.FloatField(node.slopeLow, GUILayout.MaxWidth(50f)); GUILayout.Label("To: ", EditorStyles.boldLabel, GUILayout.MaxWidth(23f)); node.slopeHigh = EditorGUILayout.FloatField(node.slopeHigh, GUILayout.MaxWidth(50f)); EditorGUILayout.EndHorizontal(); EditorGUILayout.MinMaxSlider(ref node.slopeLow, ref node.slopeHigh, 0f, 90f); if (node.blendSlopes == true) { EditorGUILayout.BeginHorizontal(); GUILayout.Label("Blend Low: "); node.slopeMinBlendLow = EditorGUILayout.FloatField(node.slopeMinBlendLow, GUILayout.MaxWidth(50f)); EditorGUILayout.EndHorizontal(); EditorGUILayout.MinMaxSlider(ref node.slopeMinBlendLow, ref node.slopeMaxBlendLow, 0f, 90f); EditorGUILayout.BeginHorizontal(); GUILayout.Label("Blend High: "); node.slopeMaxBlendHigh = EditorGUILayout.FloatField(node.slopeMaxBlendHigh, GUILayout.MaxWidth(50f)); EditorGUILayout.EndHorizontal(); EditorGUILayout.MinMaxSlider(ref node.slopeMinBlendHigh, ref node.slopeMaxBlendHigh, 0f, 90f); } }
public override object GetValue(NodePort port) { NodeVariables.Texture Texture = GetInputValue("Texture", this.Texture); return(Texture); }