protected virtual void OnAttackCompleted(AttackCompletedEventArgs e) { EventHandler <AttackCompletedEventArgs> handler = AttackCompleted; if (handler != null) { handler(this, e); } }
private static void state_OnAttackCompletedCli(object sender, AttackCompletedEventArgs e) { if (state.ShowTime) { Console.WriteLine("Total elapsed time: " + state.StopWatch.Elapsed.Seconds); } if (state.ShowFlood) { Console.WriteLine("Total flood count: " + state.FloodCount.ToString()); } Environment.Exit(0); }