private void DoIntersectionTest(int i, double incidentAngleFactor) { var basePt = RandomCoordinate(); double baseAngle = 2 * Math.PI * RandGen.NextDouble(); var p1 = ComputeVector(basePt, baseAngle, 0.1 * SEG_LEN); var p2 = ComputeVector(basePt, baseAngle, 1.1 * SEG_LEN); double angleBetween = baseAngle + incidentAngleFactor * Math.PI; var q1 = ComputeVector(basePt, angleBetween, 0.1 * SEG_LEN); var q2 = ComputeVector(basePt, angleBetween, 1.1 * SEG_LEN); var intPt = IntersectionAlgorithms.IntersectionBasic(p1, p2, q1, q2); var intPtDD = CGAlgorithmsDD.Intersection(p1, p2, q1, q2); var intPtCB = IntersectionAlgorithms.IntersectionCB(p1, p2, q1, q2); var intPtCond = IntersectionComputer.Intersection(p1, p2, q1, q2); if (Verbose) { Console.WriteLine(i + ": Lines: " + WKTWriter.ToLineString(p1, p2) + " - " + WKTWriter.ToLineString(q1, q2)); } PrintStats("DP ", intPt, p1, p2, q1, q2); PrintStats("CB ", intPtCB, p1, p2, q1, q2); PrintStats("Cond ", intPtCond, p1, p2, q1, q2); PrintStats("DD ", intPtDD, p1, p2, q1, q2); }
public void RunDP_easy() { var intPt = IntersectionAlgorithms.IntersectionBasic(a0, a1, b0, b1); }
public void RunDP() { var intPt = IntersectionAlgorithms.IntersectionBasic(p0, p1, q0, q1); }