public virtual void Update(MenuScreen screen, bool isSelected, GameTime gameTime) { float fadeSpeed = (float) gameTime.ElapsedGameTime.TotalSeconds * 4; if (isSelected) selectionFade = Math.Min (selectionFade + fadeSpeed, 1); else selectionFade = Math.Max (selectionFade - fadeSpeed, 0); }
public virtual void Draw(MenuScreen screen, bool isSelected, GameTime gameTime) { Color color = isSelected ? Color.Yellow : Color.White; double time = gameTime.ElapsedGameTime.TotalSeconds; float pulsate = (float) Math.Sin (time * 6) + 1; float scale = 1 + pulsate * 0.05f * selectionFade; color *= screen.TransitionAlpha; ScreenManager screenManager = screen.ScreenManager; SpriteBatch spriteBatch = screenManager.SpriteBatch; SpriteFont font = screenManager.Font; Vector2 origin = new Vector2 (0, font.LineSpacing / 2); spriteBatch.DrawString (font, Text, Position, color, 0, origin, scale, SpriteEffects.None, 0); }
public virtual int GetWidth(MenuScreen screen) { return (int) screen.ScreenManager.Font.MeasureString(Text).X; }
public virtual int GetHeight(MenuScreen screen) { return screen.ScreenManager.Font.LineSpacing; }