/// <summary> /// Used to follow a 3D object. Set by ScoreFlash when a message is /// pushed. /// </summary> /// <param name="follow3D">a helper object used to follow a game object</param> internal void SetScoreFlashFollow3D(ScoreFlashFollow3D follow3D) { innerAnchor = follow3D.innerAnchor; followLocation = follow3D.GetLocation(); }
internal ScoreFlashFollow3DLocation GetLocation() { if (location == null) { location = new ScoreFlashFollow3DLocation(this); } location.Init(); location.UpdateScreenPositionOffset(); return location; }