public bool AddRow(XWPFTableRow row, int pos) { if (pos < 0 || pos > this.tableRows.Count) { return(false); } this.ctTbl.InsertNewTr(pos); this.ctTbl.SetTrArray(pos, row.GetCtRow()); this.tableRows.Insert(pos, row); return(true); }
/** * add a new Row to the table * at position pos * @param row the row which should be Added */ public bool AddRow(XWPFTableRow row, int pos) { if (pos >= 0 && pos <= tableRows.Count) { ctTbl.InsertNewTr(pos); ctTbl.SetTrArray(pos, row.GetCtRow()); tableRows.Insert(pos, row); return(true); } return(false); }
/** * add a new Row to the table * at position pos * @param row the row which should be Added */ public bool AddRow(XWPFTableRow row, int pos) { if (pos >= 0 && pos <= tableRows.Count) { ctTbl.InsertNewTr(pos); ctTbl.SetTrArray(pos, row.GetCtRow()); tableRows.Insert(pos, row); return true; } return false; }
/** * add a new Row to the table * * @param row the row which should be Added */ public void AddRow(XWPFTableRow row) { ctTbl.AddNewTr(); ctTbl.SetTrArray(GetNumberOfRows()-1, row.GetCtRow()); tableRows.Add(row); }
public void AddRow(XWPFTableRow row) { this.ctTbl.AddNewTr(); this.ctTbl.SetTrArray(this.GetNumberOfRows() - 1, row.GetCtRow()); this.tableRows.Add(row); }