private static void SetViewport(String key, Viewport vp) { if (viewports.ContainsKey(key)) { viewports[key] = vp; } else { viewports.Add(key, vp); } }
protected override void OnClearScene(Viewport3D vp) { GraphicsDirect3D11.Device.ImmediateContext.ClearRenderTargetView(renderTarget, new Color4(vp.Background)); }
protected abstract void OnClearScene(Viewport vp);