public override void init() { getComponentByPath <Text>("info/btns/contain/fenjie/Text").text = ContMgr.getCont("a3_runestonetip_0"); getComponentByPath <Text>("info/btns/contain/sell/Text").text = ContMgr.getCont("a3_runestonetip_1"); getComponentByPath <Text>("info/btns/contain/output/Text").text = ContMgr.getCont("a3_runestonetip_2"); getComponentByPath <Text>("info/btns/contain/do/Text").text = ContMgr.getCont("a3_runestonetip_3"); getComponentByPath <Text>("info/btns/contain/down/Text").text = ContMgr.getCont("a3_runestonetip_4"); _instance = this; btn_close = new BaseButton(getTransformByPath("bg")); btn_close.onClick = closeOnclick; btn_sell = new BaseButton(getTransformByPath("info/btns/contain/sell")); btn_sell.onClick = btn_sell_Onclick; btn_dress = new BaseButton(getTransformByPath("info/btns/contain/do")); btn_dress.onClick = btn_dress_Onclick; btn_out = new BaseButton(getTransformByPath("info/btns/contain/output")); btn_out.onClick = btn_out_Onclick; btn_decompose = new BaseButton(getTransformByPath("info/btns/contain/fenjie")); btn_decompose.onClick = btn_decompose_Onclick; btn_down = new BaseButton(getTransformByPath("info/btns/contain/down")); btn_down.onClick = btn_down_Onclick; name_txt = getComponentByPath <Text>("info/name"); image = getGameObjectByPath("info/scrollview/Image"); contain = getGameObjectByPath("info/scrollview/contain"); icon_obj = getGameObjectByPath("info/icon"); mask_btn = new BaseButton(getTransformByPath("info/Mask")); mask_btn.onClick = maskOnclick; nomask_btn = new BaseButton(getTransformByPath("info/noMask")); nomask_btn.onClick = nomaskOnclick; mask = mask_btn.gameObject; nomask = nomask_btn.gameObject; }
public override void init() { a3_runestonetip._instance = this; this.btn_close = new BaseButton(base.getTransformByPath("bg"), 1, 1); this.btn_close.onClick = new Action <GameObject>(this.closeOnclick); this.btn_sell = new BaseButton(base.getTransformByPath("info/btns/contain/sell"), 1, 1); this.btn_sell.onClick = new Action <GameObject>(this.btn_sell_Onclick); this.btn_dress = new BaseButton(base.getTransformByPath("info/btns/contain/do"), 1, 1); this.btn_dress.onClick = new Action <GameObject>(this.btn_dress_Onclick); this.btn_out = new BaseButton(base.getTransformByPath("info/btns/contain/output"), 1, 1); this.btn_out.onClick = new Action <GameObject>(this.btn_out_Onclick); this.btn_decompose = new BaseButton(base.getTransformByPath("info/btns/contain/fenjie"), 1, 1); this.btn_decompose.onClick = new Action <GameObject>(this.btn_decompose_Onclick); this.btn_down = new BaseButton(base.getTransformByPath("info/btns/contain/down"), 1, 1); this.btn_down.onClick = new Action <GameObject>(this.btn_down_Onclick); this.name_txt = base.getComponentByPath <Text>("info/name"); this.image = base.getGameObjectByPath("info/scrollview/Image"); this.contain = base.getGameObjectByPath("info/scrollview/contain"); this.icon_obj = base.getGameObjectByPath("info/icon"); this.mask_btn = new BaseButton(base.getTransformByPath("info/Mask"), 1, 1); this.mask_btn.onClick = new Action <GameObject>(this.maskOnclick); this.nomask_btn = new BaseButton(base.getTransformByPath("info/noMask"), 1, 1); this.nomask_btn.onClick = new Action <GameObject>(this.nomaskOnclick); this.mask = this.mask_btn.gameObject; this.nomask = this.nomask_btn.gameObject; }