byte[] GenerateMessage() { Message msg = new Message(); msg.reward = PlayerPrefs.GetFloat("Reward"); msg.image = sensor.GetRgbImages(); msg.depth = sensor.GetDepthImages(); switch (lastAction) { case "0": msg.rotation = PlayerPrefs.GetFloat("Rotation Speed"); break; case "1": msg.rotation = -PlayerPrefs.GetFloat("Rotation Speed"); break; case "2": msg.movement = PlayerPrefs.GetFloat("Movement Speed"); break; default: break; } return(packer.Pack(msg)); }
byte[] GenerateMessage() { Message msg = new Message(); msg.reward = PlayerPrefs.GetFloat("Reward"); msg.image = sensor.GetRgbImages(); msg.depth = sensor.GetDepthImages(); return(packer.Pack(msg)); }
public void PushAgentState(State s) { byte[] msg = packer.Pack(s); mutAgent.WaitOne(); agentMessageQueue.Enqueue(msg); mutAgent.ReleaseMutex(); }
void FixedUpdate() { if (!ws.IsConnected) { Debug.Log("not connected:" + url); return; } if (lastSendTime + cycleTimeStepSize <= Time.time) { lastSendTime = Time.time; if (Time.time - episodeStartTime > episodeTimeLength) { TimeOver(); } if (agent.state.endEpisode) { StartNewEpisode(); } agent.UpdateState(); var packer = new MsgPack.CompiledPacker(); byte[] msg = packer.Pack(agent.state); received.Reset(); ws.Send(msg); received.WaitOne(); OnCycleUpdateAfterReceiveAction(); } }