/// <summary> /// Gets all active planes of the specified type(s). /// </summary> /// <param name="planeTypes">A flag which includes all plane type(s) that should be returned.</param> /// <returns>A collection of planes that match the expected type(s).</returns> public List <GameObject> GetActivePlanes(PlaneTypes planeTypes) { List <GameObject> typePlanes = new List <GameObject>(); foreach (GameObject plane in ActivePlanes) { SurfacePlane surfacePlane = plane.GetComponent <SurfacePlane>(); if (surfacePlane != null) { if ((planeTypes & surfacePlane.PlaneType) == surfacePlane.PlaneType) { typePlanes.Add(plane); } } } return(typePlanes); }
/// <summary> /// Sets visibility of planes based on their type. /// </summary> /// <param name="surfacePlane"></param> private void SetPlaneVisibility(SurfacePlane surfacePlane) { surfacePlane.IsVisible = ((drawPlanesMask & surfacePlane.PlaneType) == surfacePlane.PlaneType); }