private void SetDynamite() { if (Dynamite > 0) { Dynamite--; var dynamite = new Dynamite(Game) { Position = this.Position// + new Vector2(BoundingBox.Width/2,BoundingBox.Height/2) }; if (DynamiteSet!=null) DynamiteSet.Invoke(this,new DynamiteSetEventArgs(dynamite)); } }
public DynamiteSetEventArgs(Dynamite dynamite) { Dynamite = dynamite; }