public void Dispose() { TL.DELETE_SAFE(ref stage); TL.DELETE_SAFE(ref map); Cf3Setting.theSetting.m_Gravity = oldgravity; Cf3Setting.theSetting.m_Hyper = oldhyper; }
public void Reset() { m_keyPushed.Clear(); m_keyPressed.Clear(); m_nSize = 0; Seek(); TL.DELETE_SAFE(ref m_pPlayerState); }
public void Dispose() { KillAllMapObject(); GarbageMapObject(); m_pObject = null; m_Wind = null; m_MapData[2] = null; m_MapData[1] = null; m_MapData[0] = null; m_MapChip[2].Dispose(); m_MapChip[1].Dispose(); m_MapChip[0].Dispose(); TL.DELETE_SAFE(ref m_pDIBBuf); }
public void Dispose() { TL.DELETE_SAFE(ref m_pPlayerState); }