public void Update(GameTime gameTime, InputState istate) { float sec = gameTime.GetTotalElapsedSeconds(); if (collCount0 != GC.CollectionCount(0)) { collCount0 = GC.CollectionCount(0); LastGC0 = sec; freq.Inc(sec); } if (collCount1 != GC.CollectionCount(1)) { collCount1 = GC.CollectionCount(1); LastGC1 = sec; freq.Inc(sec); } if (collCount2 != GC.CollectionCount(2)) { collCount2 = GC.CollectionCount(2); LastGC2 = sec; freq.Inc(sec); } TotalMemory = GC.GetTotalMemory(false) / (1024f * 1024f); }
public override void Update(GameTime gameTime, InputState istate) { base.Update(gameTime, istate); if (suppressClick && !IsPointerDownOnElement) suppressClick = false; if (multiClickCounter > 0) UpdateMultiClick(istate, gameTime.GetTotalElapsedSeconds() - lastClickTime); if (IsPointerDownOnElement && IsInstantHoldClickMode) UpdateInstantHold(istate); }