public void Circle_IntersectionTest() { var circle = new Circle(new Vector2(200.0f, 300.0f), 100.0f); var circ1 = new Circle(new Vector2(350.0f, 300.0f), 100.0f); var circ2 = new Circle(new Vector2(400.0f, 300.0f), 100.0f); var rect1 = new Rectangle(250, 300, 100, 100); var rect2 = new Rectangle(400, 300, 100, 100); bool result; circle.Intersects(ref circ1, out result); Assert.AreEqual(true, result); circle.Intersects(ref circ2, out result); Assert.AreEqual(false, result); circle.Intersects(ref rect1, out result); Assert.AreEqual(true, result); circle.Intersects(ref rect2, out result); Assert.AreEqual(false, result); Assert.AreEqual(true, circle.Intersects(circ1)); Assert.AreEqual(false, circle.Intersects(circ2)); Assert.AreEqual(true, circle.Intersects(rect1)); Assert.AreEqual(false, circle.Intersects(rect2)); }
public static bool Collides(Circle c1, Circle c2) { return c1.Intersects(c2); }