internal void Initialize() { GraphicsCapabilities.Initialize(this); PlatformInitialize(); // Force set the default render states. _blendStateDirty = _depthStencilStateDirty = _rasterizerStateDirty = true; BlendState = BlendState.Opaque; DepthStencilState = DepthStencilState.Default; RasterizerState = RasterizerState.CullCounterClockwise; // Clear the texture and sampler collections forcing // the state to be reapplied. Textures.Clear(); SamplerStates.Clear(); // Clear constant buffers _vertexConstantBuffers.Clear(); _pixelConstantBuffers.Clear(); // Force set the buffers and shaders on next ApplyState() call _indexBufferDirty = true; _vertexBufferDirty = true; _vertexShaderDirty = true; _pixelShaderDirty = true; // Set the default scissor rect. _scissorRectangleDirty = true; ScissorRectangle = _viewport.Bounds; // Set the default render target. ApplyRenderTargets(null); }
internal GraphicsDevice() { PresentationParameters = new PresentationParameters(); PresentationParameters.DepthStencilFormat = DepthFormat.Depth24; Setup(); GraphicsCapabilities = new GraphicsCapabilities(this); Initialize(); }
internal GraphicsDevice(GraphicsDeviceInformation gdi) { if (gdi.PresentationParameters == null) { throw new ArgumentNullException("presentationParameters"); } PresentationParameters = gdi.PresentationParameters; Setup(); GraphicsCapabilities = new GraphicsCapabilities(this); GraphicsProfile = gdi.GraphicsProfile; Initialize(); }
/// <summary> /// Initializes a new instance of the <see cref="GraphicsDevice" /> class. /// </summary> /// <param name="adapter">The graphics adapter.</param> /// <param name="graphicsProfile">The graphics profile.</param> /// <param name="presentationParameters">The presentation options.</param> /// <exception cref="ArgumentNullException"> /// <paramref name="presentationParameters"/> is <see langword="null"/>. /// </exception> public GraphicsDevice(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters) { Adapter = adapter; if (presentationParameters == null) { throw new ArgumentNullException("presentationParameters"); } PresentationParameters = presentationParameters; Setup(); GraphicsCapabilities = new GraphicsCapabilities(this); GraphicsProfile = graphicsProfile; Initialize(); }
/// <summary> /// Initializes a new instance of the <see cref="GraphicsDevice" /> class. /// </summary> /// <param name="adapter">The graphics adapter.</param> /// <param name="graphicsProfile">The graphics profile.</param> /// <param name="presentationParameters">The presentation options.</param> /// <exception cref="ArgumentNullException"> /// <paramref name="presentationParameters"/> is <see langword="null"/>. /// </exception> public GraphicsDevice(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters, IntPtr hnw) { windowsHandle = hnw; windowsHandleSet = true; Adapter = adapter; if (presentationParameters == null) { throw new ArgumentNullException("presentationParameters"); } PresentationParameters = presentationParameters; Setup(); GraphicsCapabilities = new GraphicsCapabilities(this); GraphicsProfile = graphicsProfile; Initialize(); }
/// <summary> /// Initializes a new instance of the <see cref="GraphicsDevice" /> class. /// </summary> /// <param name="adapter">The graphics adapter.</param> /// <param name="graphicsProfile">The graphics profile.</param> /// <param name="presentationParameters">The presentation options.</param> /// <exception cref="ArgumentNullException"> /// <paramref name="presentationParameters"/> is <see langword="null"/>. /// </exception> public GraphicsDevice(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters) { if (adapter == null) { throw new ArgumentNullException("adapter"); } if (!adapter.IsProfileSupported(graphicsProfile)) { throw new NoSuitableGraphicsDeviceException(String.Format("Adapter '{0}' does not support the {1} profile.", adapter.Description, graphicsProfile)); } if (presentationParameters == null) { throw new ArgumentNullException("presentationParameters"); } Adapter = adapter; PresentationParameters = presentationParameters; _graphicsProfile = graphicsProfile; Setup(); GraphicsCapabilities = new GraphicsCapabilities(); GraphicsCapabilities.Initialize(this); Initialize(); }
internal void Initialize() { GraphicsCapabilities.Initialize(this); this._viewport = new Viewport(0, 0, this.PresentationParameters.BackBufferWidth, this.PresentationParameters.BackBufferHeight); this._blendStateDirty = this._depthStencilStateDirty = this._rasterizerStateDirty = true; this.BlendState = BlendState.Opaque; this.DepthStencilState = DepthStencilState.Default; this.RasterizerState = RasterizerState.CullCounterClockwise; this.Textures.Clear(); this.SamplerStates.Clear(); this._vertexConstantBuffers.Clear(); this._pixelConstantBuffers.Clear(); GraphicsDevice._enabledVertexAttributes.Clear(); this._indexBufferDirty = true; this._vertexBufferDirty = true; this._vertexShaderDirty = true; this._pixelShaderDirty = true; this._scissorRectangleDirty = true; this.ScissorRectangle = this._viewport.Bounds; this.ApplyRenderTargets((RenderTargetBinding[])null); this._programCache.Clear(); this._shaderProgram = -1; }