示例#1
0
 protected override void Dispose(bool disposing)
 {
     try
     {
         if (disposing)
         {
             Logger.Info("CheckScannerSimulator", "Disposing class: " + this.ToString());
             // Release the managed resources you added in
             // this derived class here.
         }
         // Release the native unmanaged resources
         // Window needs to be treated as an unmanaged resource because
         // it is a class that contain threads and windows and won't get collected
         // by the GC
         if (Window != null)
         {
             Window.Close();
             Window = null;
         }
     }
     finally
     {
         // Call Dispose on your base class.
         base.Dispose(disposing);
     }
 }
示例#2
0
        public override void Open()
        {
            // Device State checking done in base class
            base.Open();

            // Initialize the CheckHealthText property to an empty string
            checkhealthtext = "";

            // Set values for common statistics
            SetStatisticValue(StatisticManufacturerName, "Microsoft Corporation");
            SetStatisticValue(StatisticManufactureDate, "2004-05-23");
            SetStatisticValue(StatisticModelName, "Check Scanner Simulator");
            SetStatisticValue(StatisticMechanicalRevision, "1.0");
            SetStatisticValue(StatisticInterface, "Other");

            Window = new CheckScannerSimulatorWindow(this);

            // assume that we are dealing with MapMode.English (the base default) in order to set something reasonable in thousandths of an inch.
            Properties.DocumentHeight = 12000;
            Properties.DocumentWidth  = 4000;
        }
示例#3
0
		protected override void Dispose(bool disposing)
		{
			try
			{
				if(disposing)
				{
					Logger.Info("CheckScannerSimulator", "Disposing class: " + this.ToString());
					// Release the managed resources you added in
					// this derived class here.
				}
				// Release the native unmanaged resources
				// Window needs to be treated as an unmanaged resource because
				// it is a class that contain threads and windows and won't get collected
				// by the GC
				if (Window != null)
				{
					Window.Close();
					Window = null;
				}
			}
			finally
			{
				// Call Dispose on your base class.
				base.Dispose(disposing);
			}
		}
示例#4
0
		public override void Open()
		{
			// Device State checking done in base class
			base.Open();

			// Initialize the CheckHealthText property to an empty string
			checkhealthtext = "";

			// Set values for common statistics
			SetStatisticValue(StatisticManufacturerName, "Microsoft Corporation");
			SetStatisticValue(StatisticManufactureDate, "2004-05-23");
			SetStatisticValue(StatisticModelName, "Check Scanner Simulator");
			SetStatisticValue(StatisticMechanicalRevision, "1.0");
			SetStatisticValue(StatisticInterface, "Other");

			Window = new CheckScannerSimulatorWindow(this);

			// assume that we are dealing with MapMode.English (the base default) in order to set something reasonable in thousandths of an inch. 
			Properties.DocumentHeight = 12000;
			Properties.DocumentWidth = 4000;

		}