protected override void Dispose(bool disposing) { try { if (disposing) { Logger.Info("CheckScannerSimulator", "Disposing class: " + this.ToString()); // Release the managed resources you added in // this derived class here. } // Release the native unmanaged resources // Window needs to be treated as an unmanaged resource because // it is a class that contain threads and windows and won't get collected // by the GC if (Window != null) { Window.Close(); Window = null; } } finally { // Call Dispose on your base class. base.Dispose(disposing); } }
public override void Open() { // Device State checking done in base class base.Open(); // Initialize the CheckHealthText property to an empty string checkhealthtext = ""; // Set values for common statistics SetStatisticValue(StatisticManufacturerName, "Microsoft Corporation"); SetStatisticValue(StatisticManufactureDate, "2004-05-23"); SetStatisticValue(StatisticModelName, "Check Scanner Simulator"); SetStatisticValue(StatisticMechanicalRevision, "1.0"); SetStatisticValue(StatisticInterface, "Other"); Window = new CheckScannerSimulatorWindow(this); // assume that we are dealing with MapMode.English (the base default) in order to set something reasonable in thousandths of an inch. Properties.DocumentHeight = 12000; Properties.DocumentWidth = 4000; }
protected override void Dispose(bool disposing) { try { if(disposing) { Logger.Info("CheckScannerSimulator", "Disposing class: " + this.ToString()); // Release the managed resources you added in // this derived class here. } // Release the native unmanaged resources // Window needs to be treated as an unmanaged resource because // it is a class that contain threads and windows and won't get collected // by the GC if (Window != null) { Window.Close(); Window = null; } } finally { // Call Dispose on your base class. base.Dispose(disposing); } }