public Main() { graphics = new GraphicsDeviceManager(this); graphics.GraphicsProfile = GraphicsProfile.HiDef; Content.RootDirectory = "Content"; Window.AllowUserResizing = true; Starjizz = new StarMetaballManager(); Window.ClientSizeChanged += WindowSizeChange; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { Rand = new Random(); WindowSizeChange(); Metaballs = new List <Metaball>(); Starjizz = new StarMetaballManager(); Starjizz.Initialize(GraphicsDevice); s = new Starachnid(); base.Initialize(); }