private static void OnSceneLoad(Scene scene, LoadSceneMode mode) { if (!scene.Equals(null)) { SceneHandler.OnSceneLoad(scene.buildIndex); } }
void Update() { transform.SetAsLastSibling(); if (Main.CurrentScene != Application.loadedLevel) { SceneHandler.OnSceneLoad(Application.loadedLevel); Main.CurrentScene = Application.loadedLevel; } MelonLoader.Main.OnUpdate(); }
private static void OnSceneLoad(Scene scene, LoadSceneMode mode) { if (obj == null) { MelonLoaderComponent.Create(); } if (!scene.Equals(null)) { SceneHandler.OnSceneLoad(scene.buildIndex); } }