示例#1
0
	    //StreamWriter saveFile = new StreamWriter("multipath.csv");

		#endregion


		public MeasureToolLayer(MeasureTool srcPlugin, DrawArgs drawArgs) : base("Measure Tool")
		{
            
		    RenderPriority = RenderPriority.Placenames;
			isOn = false;

            m_srcplugin = srcPlugin;
			m_drawArgs = drawArgs;
            m_world = srcPlugin.ParentApplication.WorldWindow.CurrentWorld;
		    
			// Initialize colors
			for(int i=0;i<measureLine.Length;i++)
				measureLine[i].Color = World.Settings.MeasureLineLinearColorXml;
			for(int i=0;i<rectLineConnection.Length;i++)
				rectLineConnection[i].Color = unchecked((int)0xff808080L);
			for(int i=0;i<rect.Length;i++)
				rect[i].Color = Color.Gray.ToArgb();
				//rect[i].Color = World.Settings.MeasureLineLinearColorXml;
			for(int i=0;i<rectFrame.Length;i++)
				rectFrame[i].Color = unchecked((int)0xff808080L);
			for(int i=0;i<startPoint.Length;i++)
				startPoint[i].Color = World.Settings.MeasureLineLinearColorXml;
			for(int i=0;i<endPoint.Length;i++)
				endPoint[i].Color = World.Settings.MeasureLineLinearColorXml;		

			rect[1].Tv = 1;
			rect[2].Tu = 1;
			rect[3].Tu = 1;
			rect[3].Tv = 1;
		}
示例#2
0
	    //StreamWriter saveFile = new StreamWriter("multipath.csv");

		#endregion


		public MeasureToolLayer(MeasureTool srcPlugin, DrawArgs drawArgs) : base("Measure Tool")
		{
            
		    RenderPriority = RenderPriority.Placenames;
			isOn = false;

            m_srcplugin = srcPlugin;
			m_drawArgs = drawArgs;
            m_world = srcPlugin.ParentApplication.WorldWindow.CurrentWorld;
		    
			// Initialize colors
			for(int i=0;i<measureLine.Length;i++)
				measureLine[i].Color = World.Settings.MeasureLineLinearColorXml;
			for(int i=0;i<rectLineConnection.Length;i++)
				rectLineConnection[i].Color = unchecked((int)0xff808080L);
			for(int i=0;i<rect.Length;i++)
				rect[i].Color = Color.Gray.ToArgb();
				//rect[i].Color = World.Settings.MeasureLineLinearColorXml;
			for(int i=0;i<rectFrame.Length;i++)
				rectFrame[i].Color = unchecked((int)0xff808080L);
			for(int i=0;i<startPoint.Length;i++)
				startPoint[i].Color = World.Settings.MeasureLineLinearColorXml;
			for(int i=0;i<endPoint.Length;i++)
				endPoint[i].Color = World.Settings.MeasureLineLinearColorXml;		

			rect[1].Tv = 1;
			rect[2].Tu = 1;
			rect[3].Tu = 1;
			rect[3].Tv = 1;
		}