public CharacterStatus(CharacterStats stats) { this.CurrentHP = stats.HP; this.CurrentMP = stats.MP; this.CurrentSP = 0; }
public abstract void SetStats(CharacterStats stats, Random rand);
public abstract void UpgradeStats(CharacterStats stats, Random rand);
public void SetDefense(CharacterStats stats) { BuffsDebuffsValueList[0] = stats.DEF; BuffsDebuffsTurnList[0] = 1; }