/* public class relations : ObservableCollection<string> { public relations() { Add("LightBlue"); Add("Pink"); Add("Red"); Add("Purple"); Add("Blue"); Add("Green"); } } */ // listen for new peers from Pressure, and add them // listen for deleted peers from Pressure, and remove them public void fill(Pressure p) { foreach (Peer pr in p.Peers) { // add each peer's target; value; [owner;] [type;] LV.Items.Add(pr.ToString()); } }
public MTLFOMachine(IBuzzMachineHost host) { this.host = host; // look for PP IMachine master = null; foreach (IMachine m in Global.Buzz.Song.Machines) if (m.DLL.Name == "MT Peer Pressure") master = m; // if its there set pressure if (master != null) pressure = (Pressure)master.ManagedMachine; tracks = 0; peers[0] = pressure.newPeer(host.Machine); peers[0].InputEffector = new LFOEffector(); }
public OverpassMachine(IBuzzMachineHost host) { this.host = host; //Gain = new Interpolator(); // mac = new ObservableCollection<int>(); // peers = new ObservableCollection<Peer>(); // look for PP IMachine master = null; foreach (IMachine m in Global.Buzz.Song.Machines) if (m.DLL.Name == "MT Peer Pressure") master = m; // if its there set pressure if (master != null) pressure = (Pressure)master.ManagedMachine; // else we need to make one and add it to the song // add my effector pressure.Effectors.Add(new MT_Peer_Pressure.Effectors.SliderEffector(null, null, 0)); }
public ListPanel(Pressure p) { InitializeComponent(); //fill(p); P = p; }