public void Init(PipelineResources res) { blitNormalMat = new Material(res.shaders.blitNormalShader); msbForCluster = new MStringBuilder(100); for (int i = 0; i < clusterProperties.Count; ++i) { var cur = clusterProperties[i]; cur.Init(i, msbForCluster, this); } rgbaPool.Init(0, RenderTextureFormat.ARGB32, (int)fixedTextureSize, this, false); normalPool.Init(1, RenderTextureFormat.RGHalf, (int)fixedTextureSize, this, true); emissionPool.Init(2, RenderTextureFormat.ARGBHalf, (int)fixedTextureSize, this, false); heightPool.Init(3, RenderTextureFormat.R8, (int)fixedTextureSize, this, true); vmManager = new VirtualMaterialManager(materialPoolSize, maximumMaterialCount, res.shaders.streamingShader); }
public void Init(PipelineResources res) { current = this; referenceCacheDict = new NativeDictionary <int4x4, int, Int4x4Equal>(200, Allocator.Persistent, new Int4x4Equal()); mipIDs = new NativeArray <int>(2, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); mipIDs[0] = Shader.PropertyToID("_Mip0"); mipIDs[1] = Shader.PropertyToID("_Mip1"); /*mipIDs[2] = Shader.PropertyToID("_Mip2"); * mipIDs[3] = Shader.PropertyToID("_Mip3"); * mipIDs[4] = Shader.PropertyToID("_Mip4"); * mipIDs[5] = Shader.PropertyToID("_Mip5");*/ rgbaPool.Init(0, GraphicsFormat.R8G8B8A8_UNorm, (int)fixedTextureSize, this); emissionPool.Init(2, GraphicsFormat.R16G16B16A16_SFloat, (int)fixedTextureSize, this); heightPool.Init(3, GraphicsFormat.R8_UNorm, (int)fixedTextureSize, this); vmManager = new VirtualMaterialManager(materialPoolSize, maximumMaterialCount, res.shaders.streamingShader); SceneStreaming.loading = false; }
public void Init(PipelineResources res) { allScenes = new List <SceneStreaming>(clusterProperties.Count); msbForCluster = new MStringBuilder(100); msbForTex = new MStringBuilder(100); for (int i = 0; i < clusterProperties.Count; ++i) { var cur = clusterProperties[i]; allScenes.Add(new SceneStreaming(cur, i, msbForCluster, this)); } NativeArray <TextureFormat> allFormats = new NativeArray <TextureFormat>(4, Allocator.Temp, NativeArrayOptions.UninitializedMemory); allFormats[0] = TextureFormat.RGBA32; allFormats[1] = TextureFormat.RGHalf; allFormats[2] = TextureFormat.RGBAHalf; allFormats[3] = TextureFormat.R8; texStreaming.Init(allFormats, res); rgbaPool.Init(texStreaming, 0, RenderTextureFormat.ARGB32, msbForTex); normalPool.Init(texStreaming, 1, RenderTextureFormat.RGHalf, msbForTex); emissionPool.Init(texStreaming, 2, RenderTextureFormat.ARGBHalf, msbForTex); heightPool.Init(texStreaming, 3, RenderTextureFormat.R8, msbForTex); vmManager = new VirtualMaterialManager(materialPoolSize, maximumMaterialCount, res.shaders.streamingShader); }
public void Init(PipelineResources res) { referenceCacheDict = new NativeDictionary <int4x4, int, Int4x4Equal>(200, Allocator.Persistent, new Int4x4Equal()); mipIDs = new NativeArray <int>(2, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); mipIDs[0] = Shader.PropertyToID("_Mip0"); mipIDs[1] = Shader.PropertyToID("_Mip1"); /*mipIDs[2] = Shader.PropertyToID("_Mip2"); * mipIDs[3] = Shader.PropertyToID("_Mip3"); * mipIDs[4] = Shader.PropertyToID("_Mip4"); * mipIDs[5] = Shader.PropertyToID("_Mip5");*/ msbForCluster = new MStringBuilder(100); for (int i = 0; i < clusterProperties.Count; ++i) { var cur = clusterProperties[i]; cur.Init(msbForCluster, this); } rgbaPool.Init(0, GraphicsFormat.R8G8B8A8_UNorm, (int)fixedTextureSize, this); emissionPool.Init(2, GraphicsFormat.R16G16B16A16_SFloat, (int)fixedTextureSize, this); heightPool.Init(3, GraphicsFormat.R8_UNorm, (int)fixedTextureSize, this); vmManager = new VirtualMaterialManager(materialPoolSize, maximumMaterialCount, res.shaders.streamingShader); }