// Instance Constructor public Raincloud() { // NEW CLOUD rng = new Random(); cloud = new Raindrop[BeatmapConstants.MAX_RAINDROPS]; NoNoRegion = new CollisionMap(); regionList = new List<CollisionNode>(); shiftList = new List<ShiftNode>(); initializeLightning(); clearMap(); for(int x = 0; x < cloud.Length; x++) { cloud[x] = new Raindrop(BeatmapConstants.MIN_HEIGHT + rng.NextDouble() * BeatmapConstants.MAX_HEIGHT, rng.NextDouble() * BeatmapConstants.MAX_FADE); } }
// Instance Constructor public Raincloud() { // NEW CLOUD rng = new Random(); cloud = new Raindrop[BeatmapConstants.MAX_RAINDROPS]; NoNoRegion = new CollisionMap(); regionList = new List <CollisionNode>(); shiftList = new List <ShiftNode>(); initializeLightning(); clearMap(); for (int x = 0; x < cloud.Length; x++) { cloud[x] = new Raindrop(BeatmapConstants.MIN_HEIGHT + rng.NextDouble() * BeatmapConstants.MAX_HEIGHT, rng.NextDouble() * BeatmapConstants.MAX_FADE); } }