public virtual void Draw(ObjectSelectionMenuScreen screen, Vector2 position, bool selected, GameTime gameTime) { menuEntryPosition = position; Color color = selected ? Color.Yellow : Color.White; double time = gameTime.TotalGameTime.TotalSeconds; float pulsate = (float)Math.Sin(time * 6) + 1; float scale = 1 + pulsate * 0.05f * selectionFade; color = new Color(color.R, color.G, color.B, screen.TransitionAlpha); ScreenManager screenManager = screen.ScreenManager; SpriteBatch spriteBatch = screenManager.SpriteBatch; SpriteFont font = screenManager.Font; Vector2 origin = new Vector2(0, font.LineSpacing / 2); spriteBatch.DrawString(font, text, position, color, 0, origin, scale, SpriteEffects.None, 0); }
public virtual void Update(ObjectSelectionMenuScreen screen, bool selected, GameTime gameTime) { float fadeSpeed = (float)gameTime.ElapsedGameTime.TotalSeconds * 4; if (selected) selectionFade = Math.Min(selectionFade + fadeSpeed, 1); else selectionFade = Math.Max(selectionFade - fadeSpeed, 0); }
public virtual int GetHeight(ObjectSelectionMenuScreen screen) { return screen.ScreenManager.Font.LineSpacing; }