public void AddItem(InventoryItem item) { if (item.identifier == "compass") InventoryItems.Add(item, new Vector3(3.6f, -1.5f, 8)); else InventoryItems.Add(item, GetItemPosition()); }
public bool HaveItem(InventoryItem item) { return (InventoryItems.ContainsKey(item)); }
public void RemoveItem(InventoryItem item) { FreeScreenOffset(InventoryItems[item]); InventoryItems.Remove(item); }