private void importInGameButton_Click(object sender, EventArgs e) { //Exports the archive (unityEX export "S:\SteamGAEMS\SteamApps\common\LLBlaze\Bundles\characters\mainmodels" -t tex) //Create the textures folder and put the file in there renaming it to an appropriate filename //Repack the archive if (filenames == null || filenames[0] == "") { MessageBox.Show("Wrong texture file", "Texture file error", MessageBoxButtons.OK, MessageBoxIcon.Error); } else { foreach (string file in filenames) { UnityEXController.PlaceFile(gameDir, file, skinListBox.SelectedItem.ToString()); } UnityEXController.ZipArchive(gameDir, keepConsoleCheckBox.CheckState == CheckState.Checked); Thread.Sleep(5000); MessageBox.Show("Completed successfully, your skin(s) are now in the game \n ...probably, this message doesn't know shit, it's just for show", "Done!", MessageBoxButtons.OK, MessageBoxIcon.Information); } }
private void unzipButton_Click(object sender, EventArgs e) { UnityEXController.UnzipArchive(gameDir, keepConsoleCheckBox.CheckState == CheckState.Checked); openTextureButton.Enabled = true; }