void SetupWaterSlider() { _MWS = vessel.rootPart.GetComponent<ModuleWaterSlider>(); if (Equals(_MWS, null)) //add if not... sets some defaults. { _MWS = vessel.rootPart.gameObject.AddComponent<ModuleWaterSlider>(); //vessel.rootPart.GetComponent<ModuleWaterSlider>(); _MWS.StartUp(); } }