private static string VertexToString(StlVertex vertex) { return(string.Format("{0} {1} {2}", vertex.X.ToString(FloatFormat, CultureInfo.InvariantCulture), vertex.Y.ToString(FloatFormat, CultureInfo.InvariantCulture), vertex.Z.ToString(FloatFormat, CultureInfo.InvariantCulture))); }
private static string VertexToString(StlVertex vertex) { return(string.Format("{0} {1} {2}", vertex.X.ToString(FloatFormat), vertex.Y.ToString(FloatFormat), vertex.Z.ToString(FloatFormat))); }
private static string VertexToString(StlVertex vertex) { return string.Format("{0} {1} {2}", vertex.X.ToString(FloatFormat), vertex.Y.ToString(FloatFormat), vertex.Z.ToString(FloatFormat)); }