示例#1
0
        public unsafe void PropagateHit(ref MPParticle particle)
        {
            Vector3 f = MPAPI.mpGetIntermediateData(MPWorld.GetCurrentContext())->accel *MPWorld.GetCurrent().m_particle_mass;

            if (m_rigid3d != null)
            {
                m_rigid3d.AddForceAtPosition(f, particle.position);
            }
            if (m_rigid2d != null)
            {
                m_rigid2d.AddForceAtPosition(f, particle.position);
            }
        }
示例#2
0
 public unsafe void PropagateHit(ref MPParticle particle)
 {
     Vector3 f = MPAPI.mpGetIntermediateData(MPWorld.GetCurrentContext())->accel * MPWorld.GetCurrent().m_particle_mass;
     if (m_rigid3d != null)
     {
         m_rigid3d.AddForceAtPosition(f, particle.position);
     }
     if (m_rigid2d != null)
     {
         m_rigid2d.AddForceAtPosition(f, particle.position);
     }
 }
示例#3
0
文件: MP.cs 项目: davidlawson/ggj2016
 unsafe public static extern void mpWriteParticles(int context, MPParticle* from);
示例#4
0
文件: MP.cs 项目: davidlawson/ggj2016
 unsafe public static extern void mpCopyParticles(int context, MPParticle* dst);