public Read ( byte buffer, int offset, int count ) : int | ||
buffer | byte | The buffer into which the decompressed data should be placed. |
offset | int | the offset within that data array to put the first byte read. |
count | int | the number of bytes to read. |
return | int |
public static byte[] Decompress(byte[] data) { try { MemoryStream ms = new MemoryStream(data); GZipStream zip = new GZipStream(ms, CompressionMode.Decompress, true); MemoryStream msreader = new MemoryStream(); byte[] buffer = new byte[0x1000]; while (true) { int reader = zip.Read(buffer, 0, buffer.Length); if (reader <= 0) { break; } msreader.Write(buffer, 0, reader); } zip.Close(); ms.Close(); msreader.Position = 0; buffer = msreader.ToArray(); msreader.Close(); return(buffer); } catch (IOException e) { throw new IOException(e.Message); } }
/// <summary> /// Decompresses the file at the given path. Returns the path of the /// decompressed file. /// </summary> /// <param name="path">The path to decompress.</param> /// <returns>The path of the decompressed file.</returns> public string Decompress(string path) { string outputPath = Regex.Replace(path, @"\.gz$", String.Empty, RegexOptions.IgnoreCase); if (File.Exists(outputPath)) { File.Delete(outputPath); } using (FileStream fs = File.OpenRead(path)) { using (FileStream output = File.Create(outputPath)) { using (GZipStream gzip = new GZipStream(fs, CompressionMode.Decompress)) { byte[] buffer = new byte[4096]; int count = 0; while (0 < (count = gzip.Read(buffer, 0, buffer.Length))) { output.Write(buffer, 0, count); } } } } return outputPath; }
// private void GameLoop() // { // processOnDemandQueue(); // } public static byte[] GetModel(int modelId) { return(ReadAllBytes(sign.signlink.findcachedir() + "7/" + modelId + ".mdl")); byte[] modelData = UnityClient.decompressors [1].decompress(modelId); if (modelData != null) { byte[] gzipInputBuffer = new byte[modelData.Length * 100]; int i2 = 0; try { Ionic.Zlib.GZipStream gzipinputstream = new Ionic.Zlib.GZipStream( new MemoryStream(modelData), Ionic.Zlib.CompressionMode.Decompress); do { if (i2 == gzipInputBuffer.Length) { throw new Exception("buffer overflow!"); } int k = gzipinputstream.Read(gzipInputBuffer, i2, gzipInputBuffer.Length - i2); if (k == 0) { break; } i2 += k; } while (true); } catch (IOException _ex) { throw new Exception("error unzipping"); } modelData = new byte[i2]; System.Array.Copy(gzipInputBuffer, 0, modelData, 0, i2); } return(modelData); }
public static void ZipStreamDecompress(Stream source, Stream dest) { using (var stream = new Ionic.Zlib.GZipStream(source, Ionic.Zlib.CompressionMode.Decompress, true)) { var buf = new byte[ZIP_BUFFER_SIZE]; int len; while ((len = stream.Read(buf, 0, buf.Length)) > 0) { dest.Write(buf, 0, len); } } }
public static void Decompress(byte[] data, string path) { byte[] buffer = new byte[BufferSize]; int read; using (FileStream output = new FileStream(path, FileMode.Create, FileAccess.Write)) using (GZipStream gzip = new GZipStream(new MemoryStream(data), CompressionMode.Decompress, CompressionLevel.BestCompression, false)) { while ((read = gzip.Read(buffer, 0, BufferSize)) > 0) { output.Write(buffer, 0, read); output.Flush(); } } }
public static byte[] Decompress(byte[] data) { MemoryStream output = new MemoryStream(); byte[] buffer = new byte[BufferSize]; int read; using (GZipStream gzip = new GZipStream(new MemoryStream(data), CompressionMode.Decompress, CompressionLevel.BestCompression, false)) { while ((read = gzip.Read(buffer, 0, BufferSize)) > 0) { output.Write(buffer, 0, read); } } return output.ToArray(); }
static public byte[] uncompress(byte[] bytes) { byte[] working = new byte[1024 * 20]; var input = new MemoryStream(bytes); var output = new MemoryStream(); using (Stream decompressor = new GZipStream(input, CompressionMode.Decompress, true)) { int n; while ((n = decompressor.Read(working, 0, working.Length)) != 0) { output.Write(working, 0, n); } } return output.ToArray(); }
byte[] UnZip(MemoryStream output) { var cms = new MemoryStream (); output.Seek(0, SeekOrigin.Begin); using (var gz = new GZipStream(output, CompressionMode.Decompress)) { var buf = new byte[1024]; int byteCount = 0; while ((byteCount = gz.Read(buf, 0, buf.Length)) > 0) { cms.Write(buf, 0, byteCount); } } return cms.ToArray(); }
public MultiplayerConfig LoadMultiplayer(byte[] data) { MemoryStream memoryStream = new MemoryStream(data); BinaryReader br = new BinaryReader(memoryStream); //Read compressed bytes int uncompressedSize = br.ReadInt32(); //Uncompress bytes byte[] uncompressedBytes = new byte[uncompressedSize]; GZipStream gzipStream = new GZipStream(memoryStream, CompressionMode.Decompress); int bytesRead = 0; while (true) { int read = gzipStream.Read(uncompressedBytes, bytesRead, uncompressedSize - bytesRead); if (read == 0) break; bytesRead += read; } br = new BinaryReader(new MemoryStream(uncompressedBytes)); //Load world from uncompressed bytes MultiplayerConfig config = LoadMultiplayer(br); tileManager.Create(config.tileDefinitions, sizeXbits, sizeYbits, sizeZbits); itemManager.Create(config.itemDefinitions); avatarManager.Create(config.avatarDefinitions); sectorManager.Create(); dayCycleManager.Create(null); tileManager.Load(br); itemManager.Load(br); sectorManager.Load(br); dayCycleManager.Load(br); //Player avatar int playerObjectId = br.ReadInt32(); Player player = (Player) avatarManager.CreateAvatar(avatarManager.GetAvatarDefinitionById("player"), playerObjectId, new Vector3(), false); player.Load(br); cwListener.CreateObject(player); gameplay.WorldLoaded(); return config; }
/// <summary> /// Decompresses a byte array using the specified compression type. /// </summary> /// <param name="bytes">The byte array to be decompressed.</param> /// <param name="type">Type of compression to use.</param> /// <returns>Decompressed byte array.</returns> public static byte[] Decompress(this byte[] bytes, CompressionType type) { int size = 4096; byte[] buffer = new byte[size]; using (MemoryStream memory = new MemoryStream()) { using (MemoryStream memory2 = new MemoryStream(bytes)) switch (type) { case CompressionType.Zlib: using (ZlibStream stream = new ZlibStream(memory2, CompressionMode.Decompress)) { int count = 0; while ((count = stream.Read(buffer, 0, size)) > 0) memory.Write(buffer, 0, count); } break; case CompressionType.GZip: using (GZipStream stream = new GZipStream(memory2, CompressionMode.Decompress)) { int count = 0; while ((count = stream.Read(buffer, 0, size)) > 0) memory.Write(buffer, 0, count); } break; default: throw new ArgumentException("Unknown compression type."); } return memory.ToArray(); } }
private static string getUnzippedPath(string gzipPath_) { var csvPath = gzipPath_.Replace(".gz", string.Empty); if (File.Exists(csvPath)) return csvPath; var buffer = new byte[2048]; int n = 1; try { if (!File.Exists(csvPath)) { using (var input = File.OpenRead(gzipPath_)) { using (var decompressor = new GZipStream(input, CompressionMode.Decompress, true)) { using (var output = File.Create(csvPath)) { do { n = decompressor.Read(buffer, 0, buffer.Length); if (n > 0) output.Write(buffer, 0, n); } while (n > 0); } } } } } catch (Exception ex_) { Logger.Error(string.Format("Error processing file {0}. error: {1}{2}", gzipPath_, ex_.Message, ex_.StackTrace), typeof(FileHelper)); } return csvPath; }
private IEnumerator Post(WWW www, Action<string> wwwSuccessCallback, Action<string> wwwErrorCallback) { yield return www; if (!string.IsNullOrEmpty(www.error)) { wwwErrorCallback(www.error); } else { #if !UNITY_WSA && !UNITY_WP8 && !UNITY_WEBGL if (PlayFabSettings.CompressApiData) { try { var stream = new MemoryStream(www.bytes); using (var gZipStream = new GZipStream(stream, CompressionMode.Decompress, false)) { var buffer = new byte[4096]; using (var output = new MemoryStream()) { int read; while ((read = gZipStream.Read(buffer, 0, buffer.Length)) > 0) { output.Write(buffer, 0, read); } output.Seek(0, SeekOrigin.Begin); var streamReader = new System.IO.StreamReader(output); var jsonResponse = streamReader.ReadToEnd(); //Debug.Log(jsonResponse); wwwSuccessCallback(jsonResponse); } } } catch { //if this was not a valid GZip response, then send the message back as text to the call back. wwwSuccessCallback(www.text); } } else { #endif wwwSuccessCallback(www.text); #if !UNITY_WSA && !UNITY_WP8 && !UNITY_WEBGL } #endif } }
public void Load(Config config, byte[] data) { MemoryStream memoryStream = new MemoryStream(data); BinaryReader br = new BinaryReader(memoryStream); //Read version info string version = br.ReadString(); if (version != VERSION_INFO) return; //Read compressed bytes int uncompressedSize = br.ReadInt32(); //Uncompress bytes byte[] uncompressedBytes = new byte[uncompressedSize]; GZipStream gzipStream = new GZipStream(memoryStream, CompressionMode.Decompress); int bytesRead = 0; while(true) { int read = gzipStream.Read(uncompressedBytes, bytesRead, uncompressedSize - bytesRead); if (read == 0) break; bytesRead += read; } br = new BinaryReader(new MemoryStream(uncompressedBytes)); //Load world from uncompressed bytes Load(br, false); tileManager.Create(config.tileDefinitions, sizeXbits, sizeYbits, sizeZbits); itemManager.Create(config.itemDefinitions); avatarManager.Create(config.avatarDefinitions); sectorManager.Create(); dayCycleManager.Create(config.dayInfo); tileManager.Load(br); itemManager.Load(br); avatarManager.Load(br); sectorManager.Load(br); dayCycleManager.Load(br); gameplay.WorldLoaded(); }
public static void UnpackDirectory(string sourcePath_, string unpackToThisDirectory_, string processedDirectory_, string errorDirectory_, string noMetaDirectory_, bool recurse_, bool processFile_=true) { if (!Directory.Exists(sourcePath_)) return; foreach(var zipPath in Directory.GetFiles(sourcePath_,"*.gz")) { var fileName = new FileInfo(zipPath).Name; var csvFileName = fileName.Replace(".gz", string.Empty); var unpackPath = string.Format(@"{0}\{1}", unpackToThisDirectory_, csvFileName); var buffer = new byte[2048]; int n=1; Logger.Debug(string.Format("Unpacking {0}", new FileInfo(fileName).Name), typeof(FuturesIntradaySaver)); try { if (!File.Exists(unpackPath)) { using (var input = File.OpenRead(zipPath)) { using (var decompressor = new GZipStream(input, CompressionMode.Decompress, true)) { using (var output = File.Create(unpackPath)) { do { n = decompressor.Read(buffer, 0, buffer.Length); if (n > 0) output.Write(buffer, 0, n); } while (n > 0); } } } } if(processFile_) processFile(unpackPath, processedDirectory_, errorDirectory_, noMetaDirectory_); } catch (Exception ex_) { Logger.Error( string.Format("Error processing file {0}. error: {1}{2}", fileName, ex_.Message, ex_.StackTrace),typeof(FuturesIntradaySaver)); string errorPath = string.Format(@"{0}\{1}", errorDirectory_, csvFileName); if (processFile_ && File.Exists(unpackPath)) File.Move(unpackPath, errorPath); } } if(recurse_) foreach (var dir in Directory.GetDirectories(sourcePath_)) UnpackDirectory(dir, unpackToThisDirectory_, processedDirectory_, errorDirectory_, noMetaDirectory_, recurse_, processFile_); }
private IEnumerator Post(WWW www, Action<string> wwwSuccessCallback, Action<string> wwwErrorCallback) { yield return www; if (!string.IsNullOrEmpty(www.error)) { wwwErrorCallback(www.error); } else { try { #if !UNITY_WSA && !UNITY_WP8 && !UNITY_WEBGL string encoding; if (www.responseHeaders.TryGetValue("Content-Encoding", out encoding) && encoding.ToLower() == "gzip") { var stream = new MemoryStream(www.bytes); using (var gZipStream = new GZipStream(stream, CompressionMode.Decompress, false)) { var buffer = new byte[4096]; using (var output = new MemoryStream()) { int read; while ((read = gZipStream.Read(buffer, 0, buffer.Length)) > 0) { output.Write(buffer, 0, read); } output.Seek(0, SeekOrigin.Begin); var streamReader = new System.IO.StreamReader(output); var jsonResponse = streamReader.ReadToEnd(); //Debug.Log(jsonResponse); wwwSuccessCallback(jsonResponse); } } } else #endif { wwwSuccessCallback(www.text); } } catch (Exception e) { wwwErrorCallback("Unhandled error in PlayFabWWW: " + e); } } }
static void GenUnityMeshs() { Debug.Log("Generating Unity Mesh's"); MapManager.InitializeSolo(); RS2Sharp.Texture.anIntArray1468 = new int[512]; RS2Sharp.Texture.anIntArray1469 = new int[2048]; RS2Sharp.Texture.SINE = new int[2048]; RS2Sharp.Texture.COSINE = new int[2048]; for (int i = 1; i < 512; i++) { RS2Sharp.Texture.anIntArray1468[i] = 32768 / i; } for (int j = 1; j < 2048; j++) { RS2Sharp.Texture.anIntArray1469[j] = 0x10000 / j; } for (int k = 0; k < 2048; k++) { RS2Sharp.Texture.SINE[k] = (int)(65536D * System.Math.Sin((double)k * 0.0030679614999999999D)); RS2Sharp.Texture.COSINE[k] = (int)(65536D * System.Math.Cos((double)k * 0.0030679614999999999D)); } RS2Sharp.Texture.method372(0.80000000000000004D); byte[] gzipInputBuffer = new byte[0]; for (int modelId = 0; modelId < 1000; ++modelId) { byte[] modelData = UnityClient.decompressors[1].decompress(modelId); if (modelData != null) { gzipInputBuffer = new byte[modelData.Length * 100]; int i2 = 0; try { Ionic.Zlib.GZipStream gzipinputstream = new Ionic.Zlib.GZipStream( new MemoryStream(modelData), Ionic.Zlib.CompressionMode.Decompress); do { if (i2 == gzipInputBuffer.Length) { throw new Exception("buffer overflow!"); } int k = gzipinputstream.Read(gzipInputBuffer, i2, gzipInputBuffer.Length - i2); if (k == 0) { break; } i2 += k; } while (true); } catch (IOException _ex) { throw new Exception("error unzipping"); } modelData = new byte[i2]; System.Array.Copy(gzipInputBuffer, 0, modelData, 0, i2); Model model = new Model(modelData, modelId); RuneMesh rMesh = new RuneMesh(); rMesh.Fill(model, true); Mesh mesh = new Mesh(); rMesh.Render(mesh, false); if (mesh.vertexCount > 0) { AssetDatabase.CreateAsset(mesh, "Assets/Resources/Meshes/" + modelId + ".asset"); } } AssetDatabase.SaveAssets(); } }
/// <summary> /// Gunzips the specified input. /// </summary> /// <param name="input">The input.</param> /// <returns></returns> /// <remarks></remarks> public static string Gunzip(this byte[] input) { var bytes = new List<byte>(); using (var gzStr = new GZipStream(new MemoryStream(input), CompressionMode.Decompress)) { var bytesRead = new byte[512]; while (true) { var numRead = gzStr.Read(bytesRead, 0, 512); if (numRead > 0) { bytes.AddRange(bytesRead.Take(numRead)); } else { break; } } } return bytes.ToArray().ToUtf8String(); }
protected void Unzip() { using (MemoryStream i = new MemoryStream(bytes)) { // Verify gzip header. byte[] header = new byte[10]; if (i.Read(header, 0, header.Length) == 10 && header[0] == 0x1F && header[1] == 0x8B && header[2] == 8) { // Back to start. i.Seek(0, SeekOrigin.Begin); using (MemoryStream o = new MemoryStream()) { using (GZipStream gzip = new GZipStream(i, CompressionMode.Decompress)) { var buffer = new byte[1024]; do { int read = gzip.Read(buffer, 0, buffer.Length); if (read == 0) { break; } o.Write(buffer, 0, read); } while (true); } this.bytes = o.ToArray(); } } } }