public DynaUIImage(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, DynaType.ui__image, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaUIEnd; Texture_AssetID = reader.ReadUInt32(); uv1u = reader.ReadSingle(); uv1v = reader.ReadSingle(); uv2u = reader.ReadSingle(); uv2v = reader.ReadSingle(); uv3u = reader.ReadSingle(); uv3v = reader.ReadSingle(); uv4u = reader.ReadSingle(); uv4v = reader.ReadSingle(); rotation = reader.ReadSingle(); UIImageFlags.FlagValueShort = reader.ReadUInt16(); addreasMoveU = reader.ReadByte(); addreasMoveV = reader.ReadByte(); Color1 = reader.ReadColor(); Color2 = reader.ReadColor(); Color3 = reader.ReadColor(); Color4 = reader.ReadColor(); if (reader.BaseStream.Position != linkStartPosition(reader.BaseStream.Length, _links.Length)) { extraFieldPresent = true; Unknown = reader.ReadInt32(); } } }
public AssetUIFT(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = game == Game.BFBB ? 0x80 : 0x7C; UIFontFlags.FlagValueShort = reader.ReadUInt16(); UIFontMode = reader.ReadByte(); FontID = (FontEnum)reader.ReadByte(); TextAssetID = reader.ReadUInt32(); BackgroundColor = reader.ReadColor(); FontColor = reader.ReadColor(); Padding_Top = reader.ReadInt16(); Padding_Bottom = reader.ReadInt16(); Padding_Left = reader.ReadInt16(); Padding_Right = reader.ReadInt16(); Spacing_Horizontal = reader.ReadInt16(); Spacing_Vertical = reader.ReadInt16(); Char_Width = reader.ReadInt16(); Char_Height = reader.ReadInt16(); if (game != Game.Scooby) { MaxHeight = reader.ReadInt32(); } } }
public DynaHudMeterFont(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, DynaType.hud__meter__font, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaHudMeterEnd; Font = (FontEnum)reader.ReadInt32(); FontJustify = reader.ReadInt32(); FontWidth = reader.ReadSingle(); FontHeight = reader.ReadSingle(); FontSpace = reader.ReadSingle(); ShadowXOffset = reader.ReadSingle(); ShadowYOffset = reader.ReadSingle(); Color = reader.ReadColor(); ShadowColor = reader.ReadColor(); if (Version == 3) { CounterModeFlag = reader.ReadByte(); reader.ReadByte(); reader.ReadByte(); reader.ReadByte(); } } }
public AssetFOG(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = baseHeaderEndPosition; EndColor = reader.ReadColor(); StartColor = reader.ReadColor(); FogDensity = reader.ReadSingle(); StartDistance = reader.ReadSingle(); EndDistance = reader.ReadSingle(); TransitionTime = reader.ReadSingle(); FogType = reader.ReadByte(); } }
protected DynaUIText(Section_AHDR AHDR, DynaType type, Game game, Endianness endianness) : base(AHDR, type, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaUIEnd; Text_AssetID = reader.ReadUInt32(); font = reader.ReadByte(); fontSizeW = reader.ReadByte(); fontSizeH = reader.ReadByte(); fontSpacingX = reader.ReadByte(); fontSpacingY = reader.ReadByte(); textBoxInsetTop = reader.ReadByte(); textBoxInsetLeft = reader.ReadByte(); textBoxInsetRight = reader.ReadByte(); textBoxInsetBottom = reader.ReadByte(); justifyX = reader.ReadByte(); justifyY = reader.ReadByte(); textFlags = reader.ReadByte(); ShadowColor = reader.ReadColor(); shadowOffsetX = reader.ReadSingle(); shadowOffsetY = reader.ReadSingle(); shadowScaleX = reader.ReadSingle(); shadowScaleY = reader.ReadSingle(); } }
public DynaEffectFlamethrower(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, DynaType.effect__Flamethrower, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaDataStartPosition; _position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); _yaw = reader.ReadSingle(); _pitch = reader.ReadSingle(); _roll = reader.ReadSingle(); Visible = reader.ReadByte(); reader.ReadByte(); reader.ReadByte(); reader.ReadByte(); OnLength = reader.ReadSingle(); OffLength = reader.ReadSingle(); Color = reader.ReadColor(); Damage = reader.ReadInt32(); Knockback = reader.ReadSingle(); DamageRadius = reader.ReadSingle(); CreateTransformMatrix(); AddToRenderableAssets(this); } }
public DynaUI(Section_AHDR AHDR, DynaType type, Game game, Endianness endianness) : base(AHDR, type, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaDataStartPosition; PositionX = reader.ReadSingle(); PositionY = reader.ReadSingle(); PositionZ = reader.ReadSingle(); Width = reader.ReadSingle(); Height = reader.ReadSingle(); Flags.FlagValueInt = reader.ReadUInt32(); Color = reader.ReadColor(); UIMotion_Selected_AssetID = reader.ReadUInt32(); UIMotion_Unselected_AssetID = reader.ReadUInt32(); Brightness = reader.ReadByte(); reader.ReadByte(); reader.ReadByte(); reader.ReadByte(); autoMenuUp = reader.ReadUInt32(); autoMenuDown = reader.ReadUInt32(); autoMenuLeft = reader.ReadUInt32(); autoMenuRight = reader.ReadUInt32(); custom = reader.ReadUInt32(); customWidget = reader.ReadUInt32(); } }
public DynaGObjectTextBox(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, DynaType.game_object__text_box, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaDataStartPosition; DefaultTextID = reader.ReadUInt32(); XPosition = reader.ReadSingle(); YPosition = reader.ReadSingle(); Width = reader.ReadSingle(); Height = reader.ReadSingle(); Font = (FontEnum)reader.ReadInt32(); TextWidth = reader.ReadSingle(); TextHeight = reader.ReadSingle(); CharSpacingX = reader.ReadSingle(); CharSpacingY = reader.ReadSingle(); Color = reader.ReadColor(); LeftMargin = reader.ReadSingle(); TopMargin = reader.ReadSingle(); RightMargin = reader.ReadSingle(); BottomMargin = reader.ReadSingle(); XAlignment = reader.ReadInt32(); if (Version == 3) { YAlignment = reader.ReadInt32(); } ExpandMode = reader.ReadInt32(); MaxHeight = reader.ReadSingle(); BackgroundMode = reader.ReadInt32(); BackdropColor = reader.ReadColor(); BackgroundTextureID = reader.ReadUInt32(); if (Version == 3) { BackgroundBorderU = reader.ReadSingle(); BackgroundBorderV = reader.ReadSingle(); BackgroundBorderWidth = reader.ReadSingle(); BackgroundBorderHeight = reader.ReadSingle(); ShadowColor = reader.ReadColor(); ShadowOffsetX = reader.ReadSingle(); ShadowOffsetY = reader.ReadSingle(); } else { ShadowColor = new AssetColor(); } } }
public StyleStyleEntry(EndianBinaryReader reader) { Unknown_00_1 = reader.ReadInt32(); Color = reader.ReadColor(); CharWidth = reader.ReadSingle(); CharHeight = reader.ReadSingle(); Unknown1 = reader.ReadSingle(); Unknown2 = reader.ReadSingle(); MaxScreenWidth = reader.ReadSingle(); MaxScreenHeight = reader.ReadSingle(); }
public GrassMeshVertex(EndianBinaryReader reader) { X = reader.ReadSingle(); Y = reader.ReadSingle(); Z = reader.ReadSingle(); Height = reader.ReadSingle(); NormalX = reader.ReadSingle(); NormalY = reader.ReadSingle(); NormalZ = reader.ReadSingle(); Color = reader.ReadColor(); }
public DynaEffectScreenFade(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, DynaType.effect__ScreenFade, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaDataStartPosition; Color = reader.ReadColor(); FadeDownTime = reader.ReadSingle(); WaitTime = reader.ReadSingle(); FadeUpTime = reader.ReadSingle(); } }
public UIBoxPart(EndianBinaryReader reader) { Texture_AssetID = reader.ReadUInt32(); Color = reader.ReadColor(); uv1u = reader.ReadSingle(); uv1v = reader.ReadSingle(); uv2u = reader.ReadSingle(); uv2v = reader.ReadSingle(); uv3u = reader.ReadSingle(); uv3v = reader.ReadSingle(); uv4u = reader.ReadSingle(); uv4v = reader.ReadSingle(); rotation = reader.ReadSingle(); enabled = reader.ReadByte(); reader.ReadByte(); reader.ReadByte(); reader.ReadByte(); }
public DynaGObjectTurret(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, DynaType.game_object__Turret, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaDataStartPosition; BaseObject_AssetID = reader.ReadUInt32(); GunObject_AssetID = reader.ReadUInt32(); YawRange = reader.ReadSingle(); YawSpeed = reader.ReadSingle(); PitchRange = reader.ReadSingle(); PitchSpeed = reader.ReadSingle(); RecoveryTime = reader.ReadSingle(); OverheatFraction = reader.ReadSingle(); CoolingSpeed = reader.ReadSingle(); OverheatTime = reader.ReadSingle(); HitPoints = reader.ReadInt16(); Damage = reader.ReadInt16(); CameraOffsetX = reader.ReadSingle(); CameraOffsetY = reader.ReadSingle(); CameraOffsetZ = reader.ReadSingle(); FinalPointer_AssetID = reader.ReadUInt32(); LaserColor = reader.ReadColor(); Offset1X = reader.ReadSingle(); Offset1Y = reader.ReadSingle(); Offset1Z = reader.ReadSingle(); Offset2X = reader.ReadSingle(); Offset2Y = reader.ReadSingle(); Offset2Z = reader.ReadSingle(); LaserLength = reader.ReadSingle(); LaserThickness = reader.ReadSingle(); LaserSpeed = reader.ReadSingle(); LaserSoundGroup_AssetID = reader.ReadUInt32(); TargetTexture_AssetID = reader.ReadUInt32(); TargetTextureSizeX = reader.ReadSingle(); TargetTextureSizeY = reader.ReadSingle(); } }
public DynaEffectParticleGenerator(Section_AHDR AHDR, Game game, Endianness endianness) : base(AHDR, DynaType.Effect__particle_generator, game, endianness) { using (var reader = new EndianBinaryReader(AHDR.data, endianness)) { reader.BaseStream.Position = dynaDataStartPosition; ParticleGeneratorFlags.FlagValueByte = reader.ReadByte(); AttachFlags.FlagValueByte = reader.ReadByte(); MotionFlags.FlagValueByte = reader.ReadByte(); VolumeFlags.FlagValueByte = reader.ReadByte(); Rate = reader.ReadSingle(); Texture_AssetID = reader.ReadUInt32(); AttachType = (DynaEffectParticleGeneratorAttachType)reader.ReadByte(); MotionType = (DynaEffectParticleGeneratorMotionType)reader.ReadByte(); VolumeType = (DynaEffectParticleGeneratorVolumeType)reader.ReadByte(); SystemType = reader.ReadByte(); _position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); _yaw = reader.ReadSingle(); _pitch = reader.ReadSingle(); _roll = reader.ReadSingle(); Entity_AssetID = reader.ReadUInt32(); if (AttachType == DynaEffectParticleGeneratorAttachType.attach_entity_tag) { AttachEntityTagX = reader.ReadSingle(); AttachEntityTagY = reader.ReadSingle(); AttachEntityTagZ = reader.ReadSingle(); } else { Bone = reader.ReadByte(); reader.BaseStream.Position += 11; } MotionSpiralFlags.FlagValueByte = reader.ReadByte(); Points = reader.ReadByte(); reader.BaseStream.Position += 2; RadiusInner = reader.ReadSingle(); RadiusOuter = reader.ReadSingle(); Duration = reader.ReadSingle(); Frequency = reader.ReadSingle(); if (VolumeType == DynaEffectParticleGeneratorVolumeType.volume_point) { reader.BaseStream.Position += 12; } else if (VolumeType == DynaEffectParticleGeneratorVolumeType.volume_sphere || VolumeType == DynaEffectParticleGeneratorVolumeType.volume_circle) { Radius = reader.ReadSingle(); CircleArcLength = reader.ReadSingle(); reader.BaseStream.Position += 4; } else if (VolumeType == DynaEffectParticleGeneratorVolumeType.volume_line) { LineFlags.FlagValueByte = reader.ReadByte(); reader.BaseStream.Position += 3; LineRadius = reader.ReadSingle(); LineLength = reader.ReadSingle(); } else if (VolumeType == DynaEffectParticleGeneratorVolumeType.volume_model) { ModelFlags.FlagValueByte = reader.ReadByte(); ModelExclude = reader.ReadByte(); reader.BaseStream.Position += 2; ModelExpand = reader.ReadSingle(); reader.BaseStream.Position += 4; } UnknownFlags.FlagValueInt = reader.ReadUInt32(); Unknown01 = reader.ReadSingle(); Unknown02 = reader.ReadSingle(); Unknown03 = reader.ReadSingle(); Unknown04 = reader.ReadSingle(); Unknown05 = reader.ReadSingle(); Unknown06 = reader.ReadSingle(); Unknown07 = reader.ReadSingle(); Unknown08 = reader.ReadSingle(); Unknown09 = reader.ReadSingle(); Unknown10 = reader.ReadSingle(); Unknown11 = reader.ReadSingle(); Unknown12 = reader.ReadSingle(); Unknown13 = reader.ReadSingle(); Unknown14 = reader.ReadSingle(); Unknown15 = reader.ReadSingle(); UnknownColor = reader.ReadColor(); Unknown16 = reader.ReadSingle(); Unknown17 = reader.ReadSingle(); CreateTransformMatrix(); AddToRenderableAssets(this); } }